Solving a Physics Problem: Car Drives Off a Cliff

  • Thread starter Thread starter eliassiguenza
  • Start date Start date
  • Tags Tags
    Car Physics
Click For Summary
SUMMARY

A stunt man drives a car off a 30m high cliff at a speed of 20m/s, with the road inclined at 20 degrees. The range of the car can be calculated using the formula R = V_initial^2 * sin(2θ) / g, where g is the acceleration due to gravity. To determine the impact speed, the kinematic equation v(t) = V_initial + gt should be utilized, considering the direction of gravity. The discussion emphasizes the importance of correctly applying kinematic equations to solve projectile motion problems.

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with kinematic equations
  • Knowledge of trigonometric functions in physics
  • Basic calculus concepts for motion analysis
NEXT STEPS
  • Study the derivation and application of the range formula R = V_initial^2 * sin(2θ) / g
  • Learn about the impact of initial velocity and angle on projectile motion
  • Explore the use of kinematic equations to analyze vertical and horizontal motion
  • Investigate the effects of air resistance on projectile trajectories
USEFUL FOR

Students studying physics, educators teaching projectile motion, and anyone interested in applying kinematic equations to real-world scenarios.

eliassiguenza
Messages
24
Reaction score
0

Homework Statement


A stunt man drives a car at a speed 20m/s off a 30m high cliff. The road leading to the cliff is inclined upward at an angle of 20 degrees.

How far from the base of the cliff does the car land?

What is the car's impact speed?

The Attempt at a Solution


I thought of just doing some old fashion R = V initial ^2 sin 2 alpha/g

since V = dx/dt

dt = dx/V

=30/ Sin alpha

now that I know dt y multiply by v cos alpha to then add it to R.
Apparently I'm wrong, could someone help me?
 
Physics news on Phys.org
eliassiguenza said:

The Attempt at a Solution


I thought of just doing some old fashion R = V initial ^2 sin 2 alpha/g
You are correct; you can use r=\frac{v_0^2\sin(2\theta)}{g}.

To find the impact velocity, what kinematic equation relates range and time?

Then, what equation gives velocity in y as a function of time?
 
[/QUOTE]
now that I know dt y multiply by v cos alpha to then add it to R.[/QUOTE]

Sorry I was meant to type and I multiply now, at impact shouldn't be
Vfinal = V initial + 1/2 gt ^2
?


Thanx For Helping! =)
 
eliassiguenza said:
now that I know dt y multiply by v cos alpha to then add it to R.

Sorry I was meant to type and I multiply now, at impact shouldn't be
Vfinal = V initial + 1/2 gt ^2
?Thanx For Helping! =)

\frac{1}{2}gt^2 will give you distance. The equation for velocity as a function of time is v(t)=v_0+gt, where the sign of g depends on what direction you call positive.
 
Last edited:

Similar threads

  • · Replies 27 ·
Replies
27
Views
7K
  • · Replies 31 ·
2
Replies
31
Views
4K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
Replies
18
Views
2K
  • · Replies 9 ·
Replies
9
Views
5K
Replies
3
Views
2K