Solving a Physics Problem: Car Drives Off a Cliff

  • Thread starter Thread starter eliassiguenza
  • Start date Start date
  • Tags Tags
    Car Physics
Click For Summary

Homework Help Overview

The problem involves a stunt man driving a car off a cliff, with specific parameters including the car's speed, the height of the cliff, and the incline of the road. The questions focus on determining the horizontal distance from the base of the cliff where the car lands and the speed at which it impacts the ground.

Discussion Character

  • Exploratory, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants discuss using the range formula for projectile motion and explore the relationship between initial velocity, angle, and gravitational effects. There are attempts to clarify the equations needed for calculating time of flight and impact velocity.

Discussion Status

The discussion is active, with participants providing insights into the equations relevant to the problem. Some guidance has been offered regarding the use of kinematic equations, but there is no explicit consensus on the correct approach or solution yet.

Contextual Notes

Participants are navigating through assumptions about the direction of gravitational acceleration and the correct application of kinematic equations. There is a focus on ensuring clarity in the calculations related to time and distance.

eliassiguenza
Messages
24
Reaction score
0

Homework Statement


A stunt man drives a car at a speed 20m/s off a 30m high cliff. The road leading to the cliff is inclined upward at an angle of 20 degrees.

How far from the base of the cliff does the car land?

What is the car's impact speed?

The Attempt at a Solution


I thought of just doing some old fashion R = V initial ^2 sin 2 alpha/g

since V = dx/dt

dt = dx/V

=30/ Sin alpha

now that I know dt y multiply by v cos alpha to then add it to R.
Apparently I'm wrong, could someone help me?
 
Physics news on Phys.org
eliassiguenza said:

The Attempt at a Solution


I thought of just doing some old fashion R = V initial ^2 sin 2 alpha/g
You are correct; you can use r=\frac{v_0^2\sin(2\theta)}{g}.

To find the impact velocity, what kinematic equation relates range and time?

Then, what equation gives velocity in y as a function of time?
 
[/QUOTE]
now that I know dt y multiply by v cos alpha to then add it to R.[/QUOTE]

Sorry I was meant to type and I multiply now, at impact shouldn't be
Vfinal = V initial + 1/2 gt ^2
?


Thanx For Helping! =)
 
eliassiguenza said:
now that I know dt y multiply by v cos alpha to then add it to R.

Sorry I was meant to type and I multiply now, at impact shouldn't be
Vfinal = V initial + 1/2 gt ^2
?Thanx For Helping! =)

\frac{1}{2}gt^2 will give you distance. The equation for velocity as a function of time is v(t)=v_0+gt, where the sign of g depends on what direction you call positive.
 
Last edited:

Similar threads

  • · Replies 27 ·
Replies
27
Views
8K
  • · Replies 31 ·
2
Replies
31
Views
4K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 1 ·
Replies
1
Views
3K
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
Replies
18
Views
2K
  • · Replies 9 ·
Replies
9
Views
5K
Replies
3
Views
2K