Solving Ball Bearing Problem: Tower Height & Impact Velocity

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SUMMARY

The discussion centers on calculating the height of a shot tower required for a ball bearing to solidify in 4.0 seconds and its impact velocity. The key equation used is Δx = 0.5(g)(t²), where g represents gravitational acceleration. The user successfully derived the same result (78.4 m) using the relationship between velocity and displacement for constant acceleration, demonstrating the validity of both methods. The forum highlights the importance of understanding kinematic equations in solving real-world physics problems.

PREREQUISITES
  • Understanding of kinematic equations, specifically for constant acceleration.
  • Familiarity with gravitational acceleration (g = 9.81 m/s²).
  • Basic algebra skills for manipulating equations.
  • Knowledge of the concept of time in motion equations.
NEXT STEPS
  • Study the derivation of kinematic equations in physics textbooks.
  • Learn about the applications of gravitational acceleration in real-world scenarios.
  • Practice solving problems involving free fall and impact velocity.
  • Explore advanced topics in motion, such as projectile motion and energy conservation.
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Students studying physics, educators teaching kinematics, and anyone interested in understanding the principles of motion and impact in engineering contexts.

Sylis
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Hi, I was Googling about the following question :

"Ball bearings can be made by leting shperical drops of molten metal fall inside a tall tower - called a shot tower- and solidify as they fall.

If a bearing needs 4.0s to solidify enough for impact, how high must the tower be?
What is the bearing's impact velocity?"

In order to find some information on how to do it, and came across this forum and found another post about it that has the equation:
Δx = .5(g)(t)2

My problem is that I've gone through my book making a formula sheet of all the formulas from the chapters we've covered and I'm having a problem deriving this formula from other formulas and can't seem to come up with a solution in how to come to this equation. Can someone possibly help me with this?

I did get the answer (from yahoo using the same formula). However, later I did some maneuvering of my own using the definition of acceleration as the rate of change of velocity (ay=(ΔVy/Δt)) to find ΔVx, and then plugged ΔVy into the equation for relating velocity and displacement for constant-acceleration motion ((Vy)f2 = (Vy)i2 +2ayΔy), and with some algebraic maneuvering found the same answer (78.4m). The previous equation seems far more simple though.

Hopefully my equations came out correct.
 
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Doing all those super and sub-scripts are difficult.
 
v = a*t

Integrate once.
 
The general equation for accelerated motion is:

s(t) = s0 + v0*t + (1/2)*a*t^2

For your shot tower, what are s0 and v0?
 
They would be zero. I see how the equation is found now.
 

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