To calculate and sketch the light cone in a 2D space-time geometry, start with the line element ds^2 = x(dy)^2 - 2(dy)(dx) and set ds^2 = 0, leading to the equation x(dy) - 2(dx) = 0. Rearranging gives dy = 2(dx)/x, which integrates to y = 2 log(x) + C, confirming the initial approach is reasonable. The discussion highlights confusion over solutions presented in a manual, particularly regarding dy/dx = 0 and dy/dx = 1/2x, which may contain transcription errors. To sketch the light cones, consider the slopes of lightlines for various x values and determine the interior of the light cone by analyzing the magnitude of infinitesimal vectors at the intersection point. Understanding these concepts is crucial for accurately representing light cones in 2D space-time.