Solving for Angle in Projectile Motion

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Homework Help Overview

The original poster presents a problem involving projectile motion, specifically calculating the angle at which a cannon should be fired to hit a target located 2000 meters away horizontally and 800 meters above the cannon. The context involves using kinematic equations related to projectile motion.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants discuss various attempts to derive the angle, including setting up equations for both the horizontal and vertical components of motion. There are mentions of using trigonometric identities and quadratic equations to solve for the angle. Some participants express confusion about the trigonometric aspects and the manipulation of equations.

Discussion Status

The discussion is ongoing, with participants providing guidance on isolating variables and manipulating equations. There is recognition of multiple solutions to the problem, and some participants are clarifying their understanding of trigonometric identities. No consensus has been reached regarding the final angle, but there are productive exchanges about the methods used.

Contextual Notes

Participants note the importance of correctly applying trigonometric identities and the potential for multiple valid angles due to the nature of projectile motion. There is also mention of confusion regarding constants in the equations, which impacts the solution process.

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Homework Statement


A cannon with muzzle speed of 1000 m/s is used to start an avalanche on a mountain slope. The target 2000m from the cannon horizontally and 800m above the cannon. At what angle should the cannon be fired?

Homework Equations


A buttload of the projectile motion ones.

The Attempt at a Solution


Ok what I did was I tried to solve for t and get equations for the angle, but my lack of trig gets in the way. Ok for no better thing to use let :smile:=theta. I get 1000cos(:smile:)t=2000 so cos(:smile:)t=2. Then for the y component I get 800=sin(:smile:)t-4.9t^2. I solved here for t with the quadratic equation. Substituting the resulting gives me 19.6=500sin(2:smile:)+64sqrt[15625sin^2(:smile:)-245]. I don't know how to solve for :smile:. Help please! Thank you!
 
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blackboy said:
Then for the y component I get 800=sin(:smile:)t-4.9t^2.

Should be 800 = 1000sin(:smile:)t - 4.9t2.
 
Yeah I just forgot to type that there, however I do not know how to solve the trig equation there.
 
Using your kinematic equations, you know...

\begin{array}{l}<br /> y = \sin (\theta )v_0 t + \frac{{gt^2 }}{2} \\ <br /> x = \cos (\theta )v_0 t \\ <br /> \end{array}

If you isolate the trigonometric parts on the right side, you can divide the equations and find \frac{{y - \frac{{gt^2 }}{2}}}{x} = \frac{{\sin (\theta )v_0 }}{{\cos (\theta )v_0 }}

Now the problem is that t is still in there. I would suggest substituting t = \frac{x}{{\cos (\theta )v_0 }}. Do some manipulation and you can determine your angle! If you need to use trigonometric identities, i highly suggest checking out http://en.wikipedia.org/wiki/Trigonometric_identities and really getting down the use of the identities.

Note, there are 2 solutions to this problem. This is simply because there is a very large angle that you can shoot the cannon upwards such that it'll hit its target after its long but narrow arc is completed and it's falling downward.
 
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Suppressing the constants, you should get an equation like

\frac{\sin \theta}{\cos \theta} + \frac{1}{\cos^2 \theta} = 1

Wrtie sin(θ)/cos(θ) as tan(θ), and 1/cos2(θ) as 1 + tan2(θ).

Putting constants back, you will get a quadratic in tan like tan2(θ) + B tan(θ) + C = 0.
 
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Solving for :smile: we get tan(:smile:)=0,-1. That is an angle of 0 degrees or 135 or 225? What?

Oops sorry forgot about the constants..
 
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What equation did you solve? This is the one you should have gotten:

819.6 = 2000 tan(θ) - 19.6 tan2(θ)
 
Um can you show me where you got those constants from?
 
You had the equation

800 = 1000sin(θ)T - 4.9T2

Now just substitue T = 2/cos(θ) in this.
 
  • #10
Ok I learned that 1/cos^2(:smile:)= Tan^2(:smile:)+1. That helped a lot so solving for :smile:, I finally get :smile:=22.36 or 89.43. Thanks a bunch both of you! BTW when did you guys learn these trig identities? I did not see that 1/cos^2(:smile:)=tan^2(:smile:)+1 on the wikipedia page.
 
  • #11
I didn't see it at first either. I was breaking my head trying to solve it for cos(θ)! I am surprised 1/cos^2(θ)=tan^2(θ)+1 is not listed on wiki, it's a pretty standard identity, usually written in the form sec^2(θ) = 1 + tan^2(θ).
 

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