Solving linear acceleration for time.

Click For Summary
SUMMARY

This discussion focuses on deriving the time equation for an object in motion under constant acceleration using the standard displacement equation, d = i*t + 0.5*a*t^2. The user, Gemma, seeks clarification on how to manipulate this equation to arrive at t = (sqrt(i^2 + 2ad) - i) / a. A forum member explains that the derivation involves completing the square for quadratic equations, ultimately leading to the quadratic formula x = (-b ± sqrt(b^2 - 4ac)) / 2a, which can be adapted for Gemma's specific parameters.

PREREQUISITES
  • Understanding of basic physics concepts such as displacement, velocity, and acceleration.
  • Familiarity with algebraic manipulation, particularly completing the square.
  • Knowledge of quadratic equations and the quadratic formula.
  • Basic programming skills to implement the equations in a coding environment.
NEXT STEPS
  • Study the derivation of the quadratic formula in detail.
  • Learn about the physics of motion under constant acceleration.
  • Explore numerical methods for solving quadratic equations in programming.
  • Research collision detection algorithms in game development.
USEFUL FOR

Students in physics, programmers developing motion simulations, and anyone interested in understanding the mathematical foundations of kinematics.

GemmaT
Messages
1
Reaction score
0
I'm currently developing a program which solves the displacement of an object using the standard acceleration equation [d=i*t + 0.5*a*t^2], where i=initial velocity, t=time and a=acceleration.

As the need has arisen to determine the time at which an object reaches a particular displacement (collision detection), I am currently using the equation [t = (sqrt(i^2 + 2ad) - i) / a] in order to solve for t.

The problem is, I cannot for the life of me see how the second equation is derived from the first using standard algebraic manipulations. Whilst my program operates correctly using the aforementioned equations, it would be nice if someone could explain the manipulations involved in order to procure this derivation.

Gemma.
 
Mathematics news on Phys.org
GemmaT said:
I'm currently developing a program which solves the displacement of an object using the standard acceleration equation [d=i*t + 0.5*a*t^2], where i=initial velocity, t=time and a=acceleration.

As the need has arisen to determine the time at which an object reaches a particular displacement (collision detection), I am currently using the equation [t = (sqrt(i^2 + 2ad) - i) / a] in order to solve for t.

The problem is, I cannot for the life of me see how the second equation is derived from the first using standard algebraic manipulations. Whilst my program operates correctly using the aforementioned equations, it would be nice if someone could explain the manipulations involved in order to procure this derivation.

Gemma.

Hey GemmaT and welcome to the forums.

For quadratic equations, the main step is to complete the square. Let's look at a standard quadratic equation:

ax^2 + bx + c = 0. Want to solve for x.

Now what we do is complete the square for the ax^2 + bx terms. Move c to the other side.

ax^2 + bx = -c.
x^2 + (b/a)x = -c/a (Divide both sides by a)

This is where we complete the square. We know that (x + d)^2 = x^2 + 2dx + d^2 using standard expansion. What we want to do is match up the 2d with (b/a) which means 2d = b/a which means d = b/2a. Doing this we get:

x^2 + (b/a)x = -c/a goes to
x^2 + (b/a)x + (b/2a)^2 = -c/a + (b/2a)^2 (Add (b/2a)^2 to both sides)
(x + (b/2a))^2 = (b/2a)^2 - (c/a) (Using result above)

(x + (b/2a)) = +-SQRT( (b/2a)^2 - (c/a)) (Taking square roots and remembering positive and negative solutions)

x = -b/2a +- SQRT((b/2a)^2 - (c/a)). Now factor out the 2a term and put it on the denominator and we get

x = (-b +- SQRT(b^2 - 4ac))/2a which is the quadratic formula.

Using the appropriate a,b,c for your problem should give you the right result.
 

Similar threads

  • · Replies 11 ·
Replies
11
Views
3K
  • · Replies 19 ·
Replies
19
Views
2K
  • · Replies 5 ·
Replies
5
Views
3K
  • · Replies 8 ·
Replies
8
Views
6K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 13 ·
Replies
13
Views
3K
  • · Replies 3 ·
Replies
3
Views
1K
Replies
12
Views
1K
  • · Replies 27 ·
Replies
27
Views
4K
  • · Replies 5 ·
Replies
5
Views
3K