Solving Projectile Problems: Range and Time in Air Calculations"

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SUMMARY

The discussion focuses on solving projectile motion problems, specifically calculating the range and time in the air using the equations of motion. The range is calculated using the formula Range = v0² sin(2θ)/g, resulting in a range of 247,341 meters for an initial velocity (v0) of 1590 m/s and an angle (θ) of 47 degrees. The time in the air is determined by the vertical velocity equation, yielding a total time of 237.3 seconds. Additionally, the initial velocity can be derived from the range equation, resulting in a calculated launch speed of 11.6 m/s.

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with trigonometric functions, particularly sine
  • Knowledge of gravitational acceleration (g = 9.8 m/s²)
  • Ability to manipulate algebraic equations for physics calculations
NEXT STEPS
  • Study advanced projectile motion scenarios including air resistance effects
  • Learn about the derivation and application of the kinematic equations
  • Explore the impact of launch angles on projectile range and time
  • Investigate real-world applications of projectile motion in engineering and sports
USEFUL FOR

Students studying physics, educators teaching projectile motion concepts, and engineers involved in trajectory analysis will benefit from this discussion.

Leo34005
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Homework Statement


pHYSICS.jpg



Homework Equations



Range = v0^2 sin(2 theta)/g
vy(tO=v0sin(theta) - gt


The Attempt at a Solution



a) the range equation is

Range = v0^2 sin(2 theta)/g
Range =1590^2sin(94)/9.8=247,341 m

there are several ways to find the time in the air...the vertical velocity varies as:

vy(tO=v0sin(theta) - gt

this will be zero when t=v0sin(theta)/g =
1590sin47/9.8=118.7s

the vertical velocity is zero at the apex of motion, which occurs at the midway point of the flight, therefore the total time in the air is twice this or

237.3 s

b) we use the range equation again, but this time to find v0:

range = v0^2sin(2 theta)/g

v0=sqrt[g R/sin(2 theta)]=
sqrt[9.8x9.9/sin(46)]=11.6m/s

neglecting air friction, the speed on landing will be equal to the speed at launch



I think i got something wrong not sure though
 
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Looks OK. The given speed of the shell looks rather high but that's not your doing.
 

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