I Spacetime Curvature via Triangle

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Curvature in 3D manifolds is defined similarly to 2D, but involves multiple independent components of the curvature tensor, which depend on the triangle's planar orientation. An animated visual representation can help illustrate these concepts, as seen in resources like Wikipedia. The Riemann curvature tensor arises from the transport of vectors on a sphere-like manifold, where the inner product of transported vectors is zero. Understanding these principles is crucial for grasping the complexities of spacetime curvature. The discussion emphasizes the importance of visual aids in comprehending these abstract concepts.
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I understand the mechanism of defining the curvature of a 2D manifold via triangle. But I don't understand how this works in 3D. Meanwhile, Lawrence Krauss mentioned in his book A Universe from Nothing it does.

How does this work in 3D?
 
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The same way it works in 2D except in 3D there are more than one independemt component for the curvature tensor and which one you single out depends on the planar orientation of the triangle.
 
If you are looking for a visual analog to the triangle, here's one from Wikipedia.
It is animated, so watch it for a while until you see all the vectors.
https://en.wikipedia.org/wiki/Riemann_curvature_tensor

Riemann_curvature_motivation_shpere.gif


An illustration of the motivation of Riemann curvature on a sphere-like manifold. The fact that this transport may define two different vectors at the start point gives rise to Riemann curvature tensor. The right angle symbol denotes that the inner product (given by the metric tensor) between transported vectors (or tangent vectors of the curves) is 0.
 
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