Split simple polygon into Monotone pieces

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    Polygon Split
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Discussion Overview

The discussion revolves around the process of splitting a simple polygon into monotone pieces as part of a triangulation algorithm in computer science. Participants explore the calculation of interior angles of the polygon based on its vertex coordinates and the definition of monotone polygons.

Discussion Character

  • Technical explanation, Conceptual clarification, Debate/contested

Main Points Raised

  • One participant seeks guidance on calculating the interior angle between two edges of a simple polygon, questioning how to determine whether to calculate the interior or exterior angle of the triangle formed by those edges.
  • Another participant challenges the terminology used, stating that "monotone" typically applies to polynomials and asks for clarification on what is meant by "monotone pieces" of a polygon.
  • A subsequent reply clarifies that the original poster refers to a simple polygon as defined on Wikipedia and emphasizes the need to split it into monotone pieces, providing a link to the definition of monotone polygons.
  • Further clarification is provided regarding the definition of monotone polygons, noting that the term does not specifically refer to "monotone pieces" or "monotone polygons" but rather to a polygon's relationship with a given straight line.

Areas of Agreement / Disagreement

Participants express differing views on the terminology and definitions related to monotone polygons, indicating that there is no consensus on the use of "monotone pieces." The discussion remains unresolved regarding the calculation of interior angles and the appropriate terminology.

Contextual Notes

There are limitations in the definitions and terminology being used, as well as potential misunderstandings regarding the relationship between simple polygons and monotone polygons. The discussion does not resolve these ambiguities.

christl
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Hi all!
I develop an application in computer science that shows the execution of an Algorithm that triangulates a simple polygon.

The first thing I have to do is to transform the given Polygon into monotone pieces, in order to do that I have to figure out the interior angles of the simple polygon.
I just know the coordinates of the vertices of my polygon.

Now my problem is how I should calculate the interior angle between two edges. And with interior I mean interior of the polygon. Two edges form a triangle which allows me to calculate angles easily but how do I know if I should calculate the exterior or the interior angle of that specific triangle. Is the interior angle of the triangle inside the polygon or the external angle?

Thanks in advance for any answers!
 
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"Monotone" is an adjective that applies to polynomials, not polygons. What do you mean by "monotone pieces" of a polygon?
 
Thanks. I hadn't seen that use of "monotone" before. However, note that this does not say "monotone pieces" of a polygon or "monotone polygons". It talks about a polygon being "monotone" with respect to a given straight line.
 

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