Finding the moment of inertia of a 2D polygon.

In summary, there are multiple methods for finding the moment of inertia of an irregular convex 2D polygon, including splitting it into triangles and using the parallel axis theorem, as well as using Green's Theorem and the coordinates of the endpoints of the line segments. The latter method is more efficient and can handle polygons with holes. Individual triangle calculation is not necessary.
  • #1
Droctagonopus
30
0
Hi everyone,

Is there a general method for finding out the moment of inertia of an irregular convex 2D polygon given the coordinates of its vertices?

I have thought of one possible method:
Split the polygon into multiple triangles and find the moment of inertia of each triangle around the centre of mass of the original polygon using the parallel axis theorem. (Is the formula for moment of inertia of a triangle bh^3/12? Is there a more vertices-friendly way of finding the moment of inertia?)

Is there a better method to do it? I'm trying to make this computer algorithm friendly so a method with repetition of similar calculations would be helpful.
 
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  • #3
There's a method which can be derived from Green's Theorem in the plane by which a closed curve described by piecewise line segments can have its area and first and second moments of area calculated by using only the (x,y) coordinates of the endpoints of the line segments as input.

See this article, p. 8, for the formulas: http://www.infogoaround.org/JBook/CentroidInertia.pdf

The curve is described starting at an arbitrary endpoint of one of the line segments and proceeding counterclockwise around the area of interest until reaching the starting point. Counterclockwise orientation produces positive areas and moments while clockwise orientation produces negative areas and moments, so that polygons with holes can also be handled by this method.

The areas and moments are referenced about the coordinate axes, so the parallel axis theorem is required to determine centroidal values of these quantities once you have completed the circuit of the polygon.

Calculation using individual triangles is not necessary.

See also:
http://en.wikipedia.org/wiki/Polygon
http://www.seas.upenn.edu/~sys502/extra_materials/Polygon%20Area%20and%20Centroid.pdf
 

1. What is the moment of inertia of a 2D polygon?

The moment of inertia of a 2D polygon is a measure of its resistance to rotational motion, similar to how mass is a measure of an object's resistance to linear motion. It is calculated by taking into account the distribution of mass and the distance of each mass element from the axis of rotation.

2. How is the moment of inertia of a 2D polygon calculated?

The moment of inertia of a 2D polygon can be calculated using the formula I = ∑mr², where I is the moment of inertia, m is the mass of each element, and r is the distance of each element from the axis of rotation. This formula can be applied to both regular and irregular polygons.

3. What is the difference between moment of inertia and area moment of inertia?

The moment of inertia refers to the resistance to rotational motion of an entire object, while the area moment of inertia refers to the resistance to bending of a cross-sectional area of the object. The area moment of inertia is used in structural engineering, while the moment of inertia is used in rotational dynamics.

4. Can the moment of inertia of a 2D polygon be negative?

No, the moment of inertia of a 2D polygon cannot be negative. It is always a positive value because it represents the object's resistance to rotational motion. However, it can be zero if the object has no mass or if all of its mass is located at the axis of rotation.

5. How does the shape of a polygon affect its moment of inertia?

The shape of a polygon has a significant impact on its moment of inertia. A polygon with a larger radius of gyration, or distance of mass from the axis of rotation, will have a higher moment of inertia. Therefore, polygons with longer and thinner sides will have a larger moment of inertia compared to polygons with shorter and wider sides.

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