What formulas should I use to calculate drag for a supersonic bullet?

Click For Summary
The discussion focuses on calculating drag for a supersonic bullet, specifically for speeds beyond Mach 0.8. The user seeks formulas for drag coefficients applicable to supersonic and trans-sonic speeds, noting that traditional drag formulas are insufficient at higher velocities. Suggestions include self-learning through engineering ballistics resources, as the community cannot provide detailed assistance. The conversation emphasizes the importance of understanding the physics of projectile motion and drag in supersonic conditions. Overall, users are encouraged to seek out educational materials for deeper insights into the topic.
darkdave3000
Messages
242
Reaction score
5
I'm a computer scientist currently developing projectile simulators. My software will factor in drag coefficients of various shaped projectiles as well as gravity, air pressures, air density and temperatures at various heights. I am familiar with the drag formula but it's only useful up to Mach 0.8. Please help me understand what additional formulas I must use for speeds beyond Mach 0.8 in the thought experiment below:

Assuming that a bullet is a perfect sphere like a musket ball fired out of a hypothetically long barrel tank type caliber musket with 100mm caliber with enough energy to send the ball to supersonic speeds at say mach 1.5 and the ball is a sphere: drag coefficient of 0.47.

Assuming the ball leaves the barrel at mach 1.8 at an angle of 45 degrees, the ball will continue to slow down from supersonic to sub-sonic speeds.

What formula should I use to calculate drag while the ball is still in supersonic speeds?
What formula should I use to calculate drag while the ball slows to trans-sonic speeds?(mach 0.8-1.4)
I'm assuming that once it slows down to mach 0.8 I can use the normal drag formula that factors in drag coefficient.
 
Last edited:
Physics news on Phys.org
And with jedi's helpful post, this thread is done. :smile:
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

Similar threads

  • · Replies 4 ·
Replies
4
Views
2K
Replies
3
Views
8K
  • · Replies 19 ·
Replies
19
Views
4K
  • · Replies 2 ·
Replies
2
Views
15K
Replies
5
Views
5K
  • · Replies 11 ·
Replies
11
Views
3K
  • · Replies 11 ·
Replies
11
Views
2K
Replies
9
Views
2K
  • · Replies 5 ·
Replies
5
Views
7K
  • · Replies 29 ·
Replies
29
Views
6K