Theory of calculating sphere centres from surface co-ordinates

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SUMMARY

The discussion focuses on calculating the center of a sphere from 35 surface coordinates using sets of four points and determinant equations, as outlined on the website by Paul Bourke. The method is confirmed to be effective, but the user seeks a deeper understanding of the underlying theory and whether this is the optimal approach. The importance of ensuring that no three points are collinear and that all four points are not coplanar is emphasized as a critical requirement for accurate calculations.

PREREQUISITES
  • Understanding of spherical geometry
  • Familiarity with determinant equations
  • Knowledge of coordinate systems in 3D space
  • Basic principles of linear algebra
NEXT STEPS
  • Research the mathematical theory behind sphere fitting algorithms
  • Explore alternative methods for sphere center calculation, such as least squares fitting
  • Study the implications of point collinearity and coplanarity on geometric calculations
  • Review textbooks on computational geometry for advanced techniques
USEFUL FOR

This discussion is beneficial for mathematicians, computer graphics developers, and engineers involved in 3D modeling or spatial analysis who require precise calculations of sphere centers from surface coordinates.

broouk
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I have 35 x, y, z co-ordinates on a sphere surface and I need to calculate the sphere centre point. I am currently using sets of 4 points and determinant equations as shown at http://local.wasp.uwa.edu.au/pbourke~/geometry/spherefrom4/
This method works fine but I want to know the theory behind how the calculation works and also if this is the best method to use. Any help/recommended textbooks/websites would be much appreciated.
 
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I like how the author of that page requires that no three points be colinear, and that all four not be coplanar.
 

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