PeterDonis
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Sonderval said:I assume that my example in itself is not wrong, then?
It's fine as far as it goes, but as I said, your description only applies in one particular frame.
Sonderval said:So you mean I should be using a coordinate system moving relative to the wheel?
Yes.
Sonderval said:If I move with constant speed in the direction of the wave (that seems to be the simplest scenario), I will observe a change in the frequency of the gravity wave (like a Doppler shift) and a corresponding change (due to time dilation) in the frequency of the wheel's oscillations; as far as I can see, there is no additional influence. Is this correct?
I think so, yes.
Sonderval said:If I move perpendicular to the direction of the wave (in the plane of the wheel), I will observe the same frequency of the gravity wave as an observer at the wheel
Will you? What other way do you have of observing the gravity wave, besides its effect on the oscillations of the wheel?
Sonderval said:but there will be time dilation between me and the wheel, so there has to be an additional effect, otherwise I would observe the wheel's oscillations being "out of tune" with the wave. Is this what you mean?
Sort of. As I said above, the only way you have of observing the gravity wave (i.e., the field) is through its effects on the relative motion of the wheel spokes and the test particles. So it's not that the wheel oscillations will be out of sync with the wave; it's that oscillations of different parts of the wheel will be "out of sync" with each other, if you don't include an effect of the field on the rate of the oscillations. I put "out of sync" in quotes because it's not as simple as, for example, all of the test particles being closest to the hub of the wheel at the same time; you have to also include relativity of simultaneity in the analysis. But if you include an effect of the field on the length of the spokes in the wheel's rest frame, and then transform that effect into the moving frame, you will also have to include an effect of the field on the oscillation rate, or the events won't match up right in the moving frame.