Transform Cylindrical coordinates into Cartesian Coordiantes

In summary, a vector in a coordinate system can be represented as A = axAx + ayAy + azAz, where ai are the base vectors. The transformation matrix from cylindrical to cartesian coordinates is given by multiplying the base vectors by the values in the matrix: Ax = cosΦAr - sinΦAΦ, Ay = sinΦAr + cosΦAΦ, and Az = Az. The conversion formula for cylindrical to cartesian coordinates is x = rcosΦ, y = rsinΦ, and z = z. The difference between these types of equations is that the first one allows for different base vectors, while the latter assumes ax = (1,0,0). The matrix formulation appears
  • #1
kexanie
11
0
I've learned that a vector in coordinate system can be expressed as follows:
A = axAx+ayAy+azAz.
ai, i = x, y, z, are the base vectors.
The transformation matrix from cylindrical coordinates to cartesian coordiantes is:
Ax cosΦ -sinΦ 0 Ar
Ay = sinΦ cosΦ 0 mutiplye by AΦ
Az 0 0 1 Az

and the conversion formula
x = rcosΦ
y = rsinΦ
z = z

  1. What's the difference between this two kind of equations?
  2. Why Ax is not equal to x?
  3. I was told that Ax might be a function of x, y and z. Is the latter kind of equaltions has a prerequisite that ax = (1, 0, 0), but in the first kind of equations, the base vector can be anything else?
  4. From the matrix, Ax = cosΦAr - sinΦAΦ, that is not equal to x = rcosΦ !? Why? How should I apply the transformation matrix?
Thanks in advance.
 
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  • #2
Ax cosΦ -sinΦ 0 Ar
Ay = sinΦ cosΦ 0 mutiplye by AΦ
Az 0 0 1 Az
Above is confusing - looks like typos.
 
  • #3
sorry, it should be
Unnamed QQ Screenshot20141009091728.png
. The formula was not inserted successfully.
 
Last edited:
  • #4
The matrix formulation looks like a rotation of the (x,y) coordinates around the z axis through an angle φ, not a conversion from cylindrical to cartesian coordinates.
 
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  • #5


I can provide a response to your questions.

The difference between the two equations is that the first one is a vector representation in cylindrical coordinates, while the second one is a conversion formula from cylindrical to Cartesian coordinates. In the first equation, Ax is the component of the vector A in the x-direction, while in the second equation, x represents the x-coordinate in the Cartesian system.

Ax is not equal to x because in the first equation, Ax is a vector component, while in the second equation, x is a coordinate. They have different meanings and cannot be equated.

The base vectors in the first equation (ax, ay, az) can be any set of mutually perpendicular unit vectors, as long as they are consistent with the chosen coordinate system. In the second equation, the base vectors are the unit vectors in the x, y, and z directions.

The matrix transformation is used to convert the components of a vector from cylindrical coordinates to Cartesian coordinates. It is not meant to be applied to the conversion formula. The conversion formula should be used to convert the coordinates of a point from cylindrical to Cartesian.

I hope this helps clarify any confusion. If you have any further questions, please feel free to ask.
 

1. What are cylindrical coordinates and how are they different from Cartesian coordinates?

Cylindrical coordinates are a type of three-dimensional coordinate system in which a point is identified by its distance from a fixed point, its angle from a fixed direction, and its height or depth. They differ from Cartesian coordinates in that they use a polar coordinate system (radius and angle) instead of a rectangular coordinate system (x, y, and z).

2. Why would someone want to transform cylindrical coordinates into Cartesian coordinates?

There are several reasons why someone might want to transform cylindrical coordinates into Cartesian coordinates. One common reason is for simplifying mathematical calculations, as Cartesian coordinates are often easier to work with than cylindrical coordinates. Additionally, many computer programs and software use Cartesian coordinates as their default system, so transforming cylindrical coordinates into Cartesian coordinates allows for easier integration and compatibility.

3. How do you convert cylindrical coordinates into Cartesian coordinates?

To convert cylindrical coordinates into Cartesian coordinates, you can use the following equations:
x = r * cos(θ)
y = r * sin(θ)
z = z

where r is the distance from the origin, θ is the angle from a fixed direction, and z is the height or depth. These equations use trigonometric functions to determine the x, y, and z coordinates in the Cartesian system.

4. Are there any limitations or restrictions when transforming cylindrical coordinates into Cartesian coordinates?

Yes, there are some limitations and restrictions when converting from cylindrical to Cartesian coordinates. One main limitation is that the transformation is not always one-to-one, meaning that multiple cylindrical coordinates can map to the same Cartesian coordinates. Additionally, the transformation may not be applicable for certain points or regions in the coordinate system.

5. Can you provide an example of transforming cylindrical coordinates into Cartesian coordinates?

Sure, let's say we have a point with cylindrical coordinates (3, π/4, 4). Using the equations from question 3, we can convert this point into Cartesian coordinates as follows:
x = 3 * cos(π/4) = 2.12
y = 3 * sin(π/4) = 2.12
z = 4

Therefore, the point in Cartesian coordinates would be (2.12, 2.12, 4).

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