Understanding Projectile Motion: The Relationship Between Speed and gcos\phi

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Homework Help Overview

The discussion revolves around understanding the relationship between speed and the acceleration due to gravity in the context of projectile motion, particularly focusing on the term gcosφ and its implications.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants explore the breakdown of projectile motion into its axial components, questioning the role of the angle φ in determining acceleration. There are attempts to derive expressions for the rate of change of speed and to clarify the definitions of terms used.

Discussion Status

The discussion is active, with participants providing insights into the components of velocity and acceleration. Some express confusion regarding the use of φ in the equations, while others attempt to clarify its significance. Multiple interpretations of the problem are being explored, and guidance has been offered regarding the distinction between speed and the rate of change of speed.

Contextual Notes

There is uncertainty regarding the definitions and roles of variables such as φ, and participants are questioning the assumptions made in the problem setup. The original question from the book is not fully provided, leading to further ambiguity in the discussion.

supreabajaj
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Please tell me that in a projectile motion, how does the rate of change of speed equal to gcos[tex]\phi[/tex]
 
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supreabajaj said:
Please tell me that in a projectile motion, how does the rate of change of speed equal to gcos[tex]\phi[/tex]
What is Φ? In projectile motion, the acceleration is just g downward.
 
I think you may be mixing some things up.

For a projectile launched at an angle [tex]\phi[/tex] measured from the horizon, the axial projections of its velocities and accelerations are as follows, where [tex]V_0[/tex] is the initial velocity of the projectile):
[tex]V_x=V_0\cos{\phi}[/tex]
[tex]V_y=V_0\sin{\phi}[/tex]
[tex]a_x=0[/tex]
[tex]a_y=g[/tex]

As for why this is the case, that's just breaking a vector down into its axial components.
 
From what you've given me, all I can say is what you're asking is how to derive:

[tex]\frac{dv}{dt}=a=gcos(\phi)[/tex]

Now, I don't remember seeing any acceleration equations that are equivalent to this, and neither have I seen the velocity equation that corresponds to it:

Taking the integral: [tex]v=gcos(\phi)t+c[/tex]

So now I'm stuck, and mostly because as Doc Al has said,
Doc Al said:
What is Φ? In projectile motion, the acceleration is just g downward.

Yes, what is [tex]\phi[/tex]? How is it possibly being used as a variable in an acceleration equation?
 
[tex]\phi[/tex] is the angle that the instantaneous speed makes with the horizontal at the instant we are measuring the change.
 
If that's the case, I think the rate of change of speed is independent of [tex]\phi[/tex]
 
Last edited:
songoku said:
If that's the case, I think the rate of change of speed is independent of [tex]\phi[/tex]

That is correct. It is simply g.

[tex]\frac{d\vec v}{dt}=\vec g[/tex]

However, any breakdown of an acceleration vector into its axial projections, does take the angle [tex]\phi[/tex] into consideration.

If we choose to adopt a coordinate system where the x-axis coincides with the instantaneous velocity, then you can get the expression [tex]g\cos{\phi}[/tex]
It is the instantaneous acceleration in the y direction (It is perpendicular to the instantaneous velocity and is pointing down).
The component of the instantaneous acceleration in the x direction is [tex]g\sin{\phi}[/tex], opposing the direction of the motion.

What's the framework of the question you need it for? I had to go out of my way to set up a situation where that expression had any meaning, so some clarification would be greatly appreciated.

One other case of projectile motion where I've encountered that expression for the acceleration, is for the case of "projectile motion" restricted to a smooth inclined plane (Well, where I encountered it, we dealt with friction as well).
 
Last edited:
supreabajaj said:
Please tell me that in a projectile motion, how does the rate of change of speed equal to gcos[tex]\phi[/tex]
supreabajaj said:
[tex]\phi[/tex] is the angle that the instantaneous speed makes with the horizontal at the instant we are measuring the change.

songoku said:
If that's the case, I think the rate of change of speed is independent of [tex]\phi[/tex]

Nope.

Isn't the rate of change of speed given by [itex]-g \sin \phi[/itex]?
 
But the answer in the book is given to be gcos[tex]\phi[/tex]

Could u please explain gj how u got -gsin[tex]\phi[/tex]?
 
  • #10
I think George used the laws of projectile motion to get:

vx(t)=v0*cos(phi)
vy(t)=v0*sin(phi)-g*t

where vx(t) and vy(t) are the horizontal and vertical velocities as a function of time and v0 is the initial speed. He then wrote speed as a function of time as speed(t)=sqrt(vx(t)^2+vy(t)^2). He then found d/dt of speed(t) and set t=0.
 
Last edited:
  • #11
Hi George Jones and supreabajaj

George Jones said:
Nope.

Isn't the rate of change of speed given by [itex]-g \sin \phi[/itex]?

Yes, it can be that if we take different axis reference as RoyalCat mentioned. Thx for correcting my mistake :)

supreabajaj said:
But the answer in the book is given to be gcos[tex]\phi[/tex]

Could u please explain gj how u got -gsin[tex]\phi[/tex]?

You can take a look at post #7 by RoyalCat ^^
 
  • #12
supreabajaj said:
But the answer in the book is given to be gcos[tex]\phi[/tex]

Could u please explain gj how u got -gsin[tex]\phi[/tex]?

Please copy the question from the book, and not just the answer. None of us have a clear idea of what it is that you're asking.
 
  • #13
As Dick suspected, I took the question at face value, and I calculated the rate of change of speed (magnitude of velocity), which is different from the magnitude of the rate of change of velocity. I did it two different ways.

First way: differentiate with respect to time

[tex]E = \frac{1}{2} m v^2 + mgy[/tex]

keeping in mind that [itex]E[/itex] is constant.

Second way: differentiate with respect to time

[tex]v^2 = \vec{v} \cdot \vec{v}[/tex]

keeping in mind that [itex]\vec{a} = - g \hat{y}[/itex].

I think that the second way gives something like RoyalCat had in mind.
 

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