Uniformly Accelerated Projectile Motion

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Homework Help Overview

The discussion revolves around a problem in uniformly accelerated projectile motion, specifically analyzing the trajectory of a baseball thrown at an initial velocity of 100 m/s at a 30° angle. The original poster seeks to determine how far the baseball travels before returning to its original height.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to calculate the time of flight using the vertical motion equation, questioning how to isolate time from the quadratic equation derived from the motion parameters. Other participants suggest solving for the time when the vertical displacement is zero, noting that this occurs at two points: at launch and upon return.

Discussion Status

Participants are engaged in clarifying the steps needed to solve the quadratic equation for time. Some have provided guidance on the interpretation of the equation and the significance of the two solutions, while others express confusion about the algebraic manipulation required to isolate the time variable.

Contextual Notes

There is an emphasis on ensuring that the reference point for height is consistent, as well as the need to clarify the distinction between the two solutions for time in the context of projectile motion.

roam
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Hi

Here's my probelm:



A baseball is thrown with an initial velocity of 100 m/s at an angle of 30° above the horizontal. How far from the throwing point will the baseball attain its original level?




The attempt at a solution:
vix = 100 cos 30° => 86.6 m/s
viy = 100 cos 30° => 50 m/s

To find the distance we need to use [tex]v = \frac{d}{t}[/tex] = d = vt
Now in order to find the time we can use;
[tex]y = v_{iy}t + \frac{1}{2}a_{y}t^2[/tex]

[tex]y = 0[/tex] since the ball is coming back to its original height.
= [tex]0 = (50 m/s) . t + \frac{1}{2} (-9.8 m/s^2 ) t^2[/tex]

Am I right...? I can't exactly see how to obtain the time out of this…

Thanks

 
Last edited:
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That's right -- from there, you can tell that there are two values for t when y = 0 -- t = 0 means the moment the ball was launched, and the other t will signify when the ball hits the ground again. Of course, this is given the fact that the ground is the point of reference and not some elevated height. Solve via algebra for the other t and you're done.
 
Thank you,

But I didn't quite understand the last part, you mean we take the first t = 0 ?
ie.
[tex]0 = (50 m/s) . 0 + \frac{1}{2} (-9.8 m/s^2 ) t^2[/tex]

And then we sove for t² ?


...and once we find time, we can use [tex]x = v_{x}t[/tex] to find the distance the ball traveled until it attained its original level.
 
roam said:
Thank you,

But I didn't quite understand the last part, you mean we take the first t = 0 ?

No, he means that one of the answers to that equation will be t = 0 (because at t=0, the ball was in fact at the original level). You need to solve for the other solution to that equation, just put one of the terms on the other side of the "=" and cancel out one of the [tex]t[/tex]s
 
cryptoguy said:
You need to solve for the other solution to that equation, just put one of the terms on the other side of the "=" and cancel out one of the [tex]t[/tex]s

Hi!

Which one of the terms t ot t^2? It's kind of confusing, that's where I'm stuck...

[tex](50 m/s) t + \frac{1}{2} (-9.8 m/s^2 ) t^2 = 0[/tex]

If we take t to the other side we get;

[tex](50 m/s) + \frac{1}{2} (-9.8 m/s^2 ) t^2 = \frac{1}{t}[/tex]

:confused:
 
ok, if you want to find the distance the object will obtain when it reaches the horizon once more, you do this:

A) use a=(vf-vi)/t
this equation is changed to t=(vf-vi)/a
t=(0-50)/-9.81
t=5.09s **** that is the time from the horizon to the apex****
total time = 5.09s*2 = 10.18s

B) now you can use d=v*t
d=86.6m/s * 10.18s
d=881.58m
 
But I am rather curious as how to obtain time from: [tex](50 m/s) t + \frac{1}{2} (-9.8 m/s^2 ) t^2 = 0[/tex]

Thanks.

roam said:
The attempt at a solution:
vix = 100 cos 30° => 86.6 m/s
viy = 100 cos 30° => 50 m/s

To find the distance we need to use [tex]v = \frac{d}{t}[/tex] = d = vt
Now in order to find the time we can use;
[tex]y = v_{iy}t + \frac{1}{2}a_{y}t^2[/tex]

[tex]y = 0[/tex] since the ball is coming back to its original height.
= [tex]0 = (50 m/s) . t + \frac{1}{2} (-9.8 m/s^2 ) t^2[/tex]


 
Last edited:
well, if you really want to do math other than physics to solve this problem using d=vi*t+0.5*a*t^2 all you have to do is plugin for the equation. you do not need to solve for d. Because you want to know the time when the ball hits the floor, all you have to do is find when the distance is going to be 0. that really happens 2 times: before the ball leaves and when it lands *****bouncing doesn't count*****
therefore, you use the quadratic formula on this d=50*t+9.81/2*t^2. d is like y-axis do that has to be 0 for the answer and t is the x-axis.
the answers are x=[0 and 10.1937] when y =0
you get it?
 
Oh, that makes perfect sense now. Thanks. :smile::smile:
 

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