Unit Vector Confusion: Understanding Direction & Scalar Product Formula

Click For Summary
SUMMARY

The discussion clarifies the concept of unit vectors and their role in representing direction without the influence of magnitude. A unit vector, defined as a vector with a length of one, is crucial for understanding the scalar product formula: a.b = |a| |b| cos(θ). This formula calculates the angle between two vectors and is derived from the relationship between unit vectors, where (X/|X|)·(Y/|Y|) = cos(θ). The conversation emphasizes that both a vector and its corresponding unit vector indicate the same direction, but the unit vector simplifies the representation by removing the length component.

PREREQUISITES
  • Understanding of vector notation and operations
  • Familiarity with the Pythagorean theorem
  • Basic knowledge of trigonometric functions, specifically cosine
  • Concept of scalar products in vector mathematics
NEXT STEPS
  • Study the geometric interpretation of vectors and unit vectors
  • Learn about the derivation and applications of the scalar product formula
  • Explore the relationship between unit vectors and angles in vector spaces
  • Investigate the use of unit vectors in physics, particularly in mechanics
USEFUL FOR

Students of mathematics, physics enthusiasts, and anyone seeking to deepen their understanding of vector analysis and its applications in various fields.

Rudders
Messages
13
Reaction score
0
Hi,

I have a little confusion with vectors. I have memorised the formula so I can apply it, but I don't feel I really understand how it works.

One thing that confuses me is this. How does a unit vector exactly show direction. I've memorized and can blindly believe that this is how it is, but I was wondering if someone could show how it does this, then this'll hopefully enable me to understand and apply them better.

Also, if possible. I was wondering how the scalar product formula works (I think this has to do with the unit vector, but I'm not too sure).

The formula is: a.b = |a| |b| cos (theta)

Which finds the angle between two vectors... but I'm not sure how :(

Thanks heaps!
-Rudders
 
Mathematics news on Phys.org
http://mathworld.wolfram.com/Direction.html :
"The direction from an object A to another object B can be specified as a vector v = AB with tail at A and head at B. However, since this vector has length equal to the distance between the objects in addition to encoding the direction from the first to the second, it is natural to instead consider the unit vector v (sometimes called the direction vector), which decouples the distance from the direction."

Simply put: X.Y = |X| |Y| cos θ implies (X/|X|).(Y/|Y|) = cos θ. (Each of X/|X| and Y/|Y| is a unit vector.)

This also explains how the angle θ relates to unit vectors.
 
Last edited:
Hi Rudders! :smile:
Rudders said:
… I have memorised the formula so I can apply it, but I don't feel I really understand how it works.

Which formula are you talking about? :confused:
 
I think he means \frac{\vec u}{|u|}.

A unit vector is as the name tells a vector of unit length, i.e. its length is 1. As you can see by the Pythagorean theorem, there are many right triangles with a hypotenuse of length 1, and all of these can be seen as unit vectors where the length of the two other sides represent the x and y coordinates. Try this, draw a coordinate system on a paper, draw a vector arrow in some direction starting from the origin. Observe that you can shrink the arrow in length by moving it closer of away from the origin, where each length corresponds to x and y coordinates. This process is the geometric way of multiplying the vector with a number \lambda, and if this \lambda happens to be 1/|u|, I think you will see that this is analgous to multiplying a number a by 1/a, which gives 1.
 
Every vector has "length" and "direction". Multiplying or dividing a vector by a number changes the length but not the direction.

The confusion may be that you are thinking that the unit vector \frac{\vec{u}}{|\vec{u}|} shows direction in some way that \vec{u} itself doesn't. That is not true- they both show the same direction.

We prefer to use unit vectors to "show direction" in that they do not have "distracting" other information- length.
 
Hmm. Think I understand now. Thanks :)
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 11 ·
Replies
11
Views
3K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 11 ·
Replies
11
Views
8K
  • · Replies 33 ·
2
Replies
33
Views
4K
  • · Replies 1 ·
Replies
1
Views
1K
Replies
2
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K