SUMMARY
The discussion focuses on the limitations of utilizing both GPUs in a Mac Pro 2013 (MP 6,1) configuration. Users report that under macOS, one GPU is dedicated to display tasks while the other is reserved for compute workloads, leading to inefficient resource utilization. Unlike Windows, which offers basic CrossFire X support, macOS lacks a system-wide equivalent that distributes rendering tasks across both GPUs. Consequently, most applications, including games, only leverage a single GPU unless specifically designed to do so by developers.
PREREQUISITES
- Understanding of macOS GPU architecture
- Familiarity with GPU compute workloads
- Knowledge of CrossFire X technology
- Experience with benchmarking tools like Unigine Heaven and Valley
NEXT STEPS
- Research macOS GPU management and task allocation
- Explore GPU compute optimization techniques for macOS
- Investigate game development practices for multi-GPU support
- Learn about alternative benchmarking tools for GPU performance analysis
USEFUL FOR
This discussion is beneficial for Mac Pro users, game developers, and performance analysts interested in optimizing GPU usage and understanding the limitations of multi-GPU configurations in macOS.