The Mac Pro 6,1 (2013) utilizes a dual GPU setup, but under macOS, there is no automatic system-wide support for utilizing both GPUs for rendering tasks. By default, one GPU is dedicated to display functions while the other is reserved for compute workloads. This division limits the performance of applications that require rendering, as most games and software do not support multi-GPU configurations. Developers must specifically implement support for dual GPU rendering, which is currently lacking in most applications. Benchmark tests indicate that running multiple instances of 3D workloads does not effectively distribute the load across both GPUs, often leaving one GPU idle.