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jhosamelly
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Is there a way to know the points if I only have the vector coordinates and I can't use the origin as one of the points? For example, if I have vec(PQ) <-1,4,-5> . Is there a way to know the points of this vector?
Do you mean, is there a way to find P and Q? No.jhosamelly said:Is there a way to know the points if I only have the vector coordinates and I can't use the origin as one of the points? For example, if I have vec(PQ) <-1,4,-5> . Is there a way to know the points of this vector?
Yes. That's what I mean. Thanks for your reply. i thought I got it wrong. :)haruspex said:Do you mean, is there a way to find P and Q? No.
Vector coordinates are a set of numbers that represent the position of a point in space. They are typically used in mathematics and physics to describe the location and movement of objects.
To find the magnitude of a vector using its coordinates, you can use the Pythagorean theorem. Simply square each coordinate, add the squares together, and then take the square root of the sum. This will give you the length or magnitude of the vector.
Yes, vector coordinates can have negative values. Negative values indicate a direction opposite to the positive direction on a coordinate axis.
Vector coordinates can have any number of dimensions, depending on the problem or situation. In mathematics, they can have 2, 3, or even more dimensions. However, in physics, they are typically limited to 3 dimensions to represent the physical world.
In computer graphics, vector coordinates are used to represent the position of objects on a screen. They are also used to calculate the direction and speed of movement of these objects, creating realistic and dynamic animations.