JesseM
Science Advisor
- 8,519
- 17
Well, the speed (magnitude of velocity vector) of A in C's frame given a known velocity in B's frame should be the same regardless of where you place the origins of B and C's frames. Are you specifically concerned with the actual coordinate direction of the velocity vector apart from just the speed? If you don't assume that the origins of B and C coincide at times t=0 and t'=0 in those frames, then to get the actual vector you'll need to use some appropriate form of the velocity addition formula that's derived from the Poincaré transformation rather than the Lorentz transformation...I'm not sure what the formula would be but I'm sure you could find it somewhere.yre said:I'm taking A, B and C to be moving objects at rest w.r.t. inertial frames whose origin is at A, B and C.
Can you state more clearly what your objection to the velocity addition formula is? There are obviously going to be different versions of the formula depending on how you define the coordinate systems (where their x-axes are parallel, whether the origins coincide at a time of zero in each frame), are you objecting that sometimes people use the wrong version in a given scenario? Or are you arguing that even when people use a version that's tailored to the pair of coordinate systems being used (like using the (u + v)/(1 + uv/c^2) version in a scenario where B and C's x-axes are parallel and their spatial origins coincided at t=t'=0, and A is moving along the x-axis) there's still some problem with it?