Want to be in computer graphics/game programming please guide

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SUMMARY

To pursue a career in computer graphics or game programming, individuals should focus on learning specific mathematical and physical concepts. Key areas of study include linear algebra and Newtonian mechanics, which are essential for understanding graphics programming. Familiarity with game engines and rendering software, such as Blender, alongside proficiency in programming languages like C, is crucial for success in this field.

PREREQUISITES
  • Linear algebra
  • Newtonian mechanics
  • Blender (3D modeling and rendering software)
  • C programming language
NEXT STEPS
  • Explore advanced topics in linear algebra for graphics applications
  • Learn about game engines such as Unity or Unreal Engine
  • Study rendering techniques in Blender
  • Practice C programming with a focus on graphics libraries like OpenGL
USEFUL FOR

This discussion is beneficial for aspiring game developers, computer graphics artists, and students interested in the intersection of mathematics, physics, and programming in digital media.

mirza21
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hi

Freinds I want to be in computer graphics or game programming.Please guide me what should I learn to be in computer graphics field.

Please guide on:-

Math and Physics I should learn?
 
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mirza21 said:
Freinds I want to be in computer graphics or game programming.

Man, those are sometimes two very distinctive fields. Computer graphic usually ends up run out of the art department and is called something like electronic and digital media or electronic art. You might want to look at game engines and rendering programs (like blender), as well as good ole C.

Math and Physics I should learn
Linear algebra and Newtonian mechanics.
 

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