Raj Harsh
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All of which work on electricity. And they are made up of electrons. And electrons are charged particles. So basically, electricity. Even we work on electricity, once it sparks out, that usually marks the end of life. This was just a way for me to show how anything can be narrowed down to one simple thing.Mark44 said:his is completely untrue. A computer is much more than just electricity -- it has memory, a central processing unit, input devices like keyboards, mice, and joysticks, output devices like monitors and printers, and non-volatile storage.
Thank you ! Now we are getting somewhere. The co-ordinates are stored in memory in relation to one another which is then used to form surfaces, which is then displayed on the screen. Just to trouble you a little bit more, Is the creation of surface predicated upon the existence of a display unit or is some information generated separately ? And to make it clear, what I mean to ask is - are the instructions to create the pixels based on the properties of the shader material, lighting etc. given to the computer when the model is loaded up (meaning that it is built into the model's instruction set) or is it dictated by whether the model will be rendered or not (essentially meaning that it is only the location of the points which is stored for the model and the rest is codependent of other factors, which would also mean that a possible scenario is - say points a,b,c,d are meant to form a square but they instead connect diagonally and form a surface that way) ? This is what I have been asking for so long. By 3D Space in computers, I meant that the points for a cube know how to connect and create planes to form that cube. So thinking of them as pixels, it does not need to be recreated each time. The model itself contains the relative information of the points and their relation is so well defined (the question itself is becoming more clear over time) that the pixels are instantly manipulated if you say, rotate it. And this is why I gave the example of the wooden cube. Let us say we are given an armature, a basic structure. We can add in blocks anywhere we want as we please, which means that the cube may or may not be created (I will reiterate the diagonal connection example). But if we know that four points need to form a plane surface, we can do that. Such an instruction can be given but what I am having a hard time with is regarding those co-ordinate points themselves. Is it that the co-ordinate points are essentially pixel information which exist in relation to the transformation of the cube with the respect to the angle from which the cube is being rendered ?Mark44 said:There is no surface -- the program has set up memory with a coordinate system that models a surface or a space. Moving the joystick or mouse causes the program to adjust the position of the character to some other place.