feathermoon
- 9
- 0
Two things:
First, the only people in the music industry who suffered from pirating since its advent have been the record labels (the producers of physical copies--cds, tapes). Artists have benefited on the whole. Google will show you many charts and stories on this. Thus I agree that it is an industry fault for not keeping up with technology.
Secondly, the majority of pirated material is pirated by people who wouldn't have paid for the item in the first place. They would not have been exposed to it otherwise. These aren't lost profits, they're ungained profits.
From a computer gamer standpoint, DRM is among the worst things that's ever happened to gaming. I cannot believe its come to a point where legal users have to sign into internet sites to use single player (offline) games. This does not help stop pirating--games are cracked in days (sometimes days before release even)--at all. It only alienates legitimate consumers.
The respective industries NEED to change the way they do things. STEAM is convenient and so successful that its parent company Valve is able to release its games for free in some cases; Windows Live is a horrible travesty that makes me want to never buy another game with its logo on it.
Hell, Ebooks are an entire industry is completely stunted because of printing companies being unwilling to remodel.
First, the only people in the music industry who suffered from pirating since its advent have been the record labels (the producers of physical copies--cds, tapes). Artists have benefited on the whole. Google will show you many charts and stories on this. Thus I agree that it is an industry fault for not keeping up with technology.
Secondly, the majority of pirated material is pirated by people who wouldn't have paid for the item in the first place. They would not have been exposed to it otherwise. These aren't lost profits, they're ungained profits.
From a computer gamer standpoint, DRM is among the worst things that's ever happened to gaming. I cannot believe its come to a point where legal users have to sign into internet sites to use single player (offline) games. This does not help stop pirating--games are cracked in days (sometimes days before release even)--at all. It only alienates legitimate consumers.
The respective industries NEED to change the way they do things. STEAM is convenient and so successful that its parent company Valve is able to release its games for free in some cases; Windows Live is a horrible travesty that makes me want to never buy another game with its logo on it.
Hell, Ebooks are an entire industry is completely stunted because of printing companies being unwilling to remodel.