What are the practical applications of differential geometry?

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SUMMARY

Differential geometry (DG) finds practical applications primarily in specialized fields such as mathematics, physics, and three-dimensional modeling for video games. Notably, it is essential for enhancing physical systems modeling, particularly in engines like Havok, which are used in popular video games. While DG is not widely utilized in everyday engineering tasks, its niche applications make it valuable for specific roles that require advanced mathematical understanding. Overall, DG serves as a critical tool in certain academic and professional contexts, despite its limited use in broader engineering practices.

PREREQUISITES
  • Understanding of differential geometry concepts
  • Familiarity with three-dimensional modeling techniques
  • Knowledge of physics engines, specifically Havok
  • Basic mathematical skills, particularly in calculus
NEXT STEPS
  • Research the applications of differential geometry in physics and engineering
  • Explore three-dimensional modeling software that utilizes differential geometry
  • Learn about the Havok physics engine and its implementation in video games
  • Investigate the role of advanced mathematics in specialized job markets
USEFUL FOR

This discussion is beneficial for mathematicians, physicists, game developers, and anyone interested in the specialized applications of differential geometry in technology and engineering.

mathmari
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Hey! :o

In what jobs is differential geometry applied and needed?
 
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Well, I'm not sure I can fully answer your question. But here is a link to the applications page for differential geometry on the wiki. Then you could figure out which jobs apply the academic fields there mentioned.
 
I am not sure, but I would not be surprised if DG is not used anywhere outside of math and physics. Even something as basic calculus is not used by engineers on problems they work with. It is true that there are problems from engineering that need calculus to solve them, but engineers do not need to do it. It has either been solved by previous engineers, who written it down in a manual, or with today's technology it is stored or solved through a computer. I asked engineers who do real engineering work and they all told me they do not really require math. Therefore, if I have to guess I would say that DG is the same.
 
If you want to improve on three-dimensional modelling of physical systems (such as that used by the Havok physics engine in many popular current video games), differential geometry is going to be *very* useful. As with other applications, it's a niche market. This is the way of the modern world, very few skills have applications to all walks of life.

Of course, once created, such an application can often be used by the end-user with little or no training in the skills used to make it (by analogy, one does not need to be a machinist or automotive engineer in order to drive a car).

Many scientific and mathematical concepts are like this: only truly useful (in the sense of getting paid for knowing them) in small specialized settings. Of course, teaching others being the "obvious" application.
 

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