What Are Your Favorite MS-DOS Games?

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Discussion Overview

The thread discusses participants' favorite MS-DOS games, reflecting on nostalgia and personal experiences with various titles. The scope includes a mix of classic games, their impact on players, and some technical aspects of playing these games today.

Discussion Character

  • Exploratory
  • Debate/contested
  • Conceptual clarification

Main Points Raised

  • Some participants express fondness for games by Infocom, particularly text-based puzzle/adventure games.
  • Others mention Sierra games like King's Quest, highlighting their nostalgic value and educational impact on spelling.
  • Several participants recall enjoying point-and-click adventures such as Monkey Island and Indiana Jones.
  • Some participants note games that may not have been originally for MS-DOS, like Aztec and Lunatic Fringe.
  • Jetpack and Commander Keen are mentioned as still accessible for play today.
  • Various titles are listed, including Space Quest, Wizardry, Elite, and Civilization, with differing opinions on their significance.
  • Participants discuss the appeal of games like Rogue, NetHack, and others in the genre of roguelikes.
  • Some express nostalgia for hardware limitations and experiences, such as playing on a 286 computer.
  • A participant shares a personal story about porting Colossal Cave Adventure to a mainframe, indicating its lasting impact.
  • There are mentions of various other games, including Dune, Transport Tycoon, and Tetris, with varying degrees of enthusiasm.
  • One participant seeks help in finding a specific MS-DOS games CD, indicating a personal connection to the games.

Areas of Agreement / Disagreement

Participants generally share a love for MS-DOS games, but there are multiple competing views on which titles are the best or most memorable. The discussion remains unresolved regarding the definitive favorites among the various titles mentioned.

Contextual Notes

Some participants reference games that may not have been originally designed for MS-DOS, and there are discussions about the technical feasibility of running these games today. Additionally, there are varying personal experiences and nostalgic reflections that may influence opinions on the games.

Who May Find This Useful

This discussion may be of interest to retro gaming enthusiasts, individuals looking to reminisce about classic MS-DOS games, and those seeking recommendations for games to explore or revisit.

  • #31
NoTime said:
:smile:
I ported this to IBM Mainframe fortran sometime in the 70's.

Hey, at that time I wasted weeks on the text-only Colossal Cave Adventure on the IBM Mainframe. Didnt know it was you who ported it, Thanks man, it was great.:approve:
 
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  • #32
There was this game where one had to collect microchips, Chip's Challenge if I'm not mistaken. I spent a lot of time on that when I was ~7. Though, was it a MS-DOS game? I don't remember, but I think so.
 
  • #33
definitely Doom, Kings Quest, Sam and Max, SimCity, XCOM 1 and 2.
 
  • #34
AlbertEinstein said:
my fav pacman
Mine too bud! (Well MS. Pacman)

I don't like any of these NEW games... I like classic/GOOD STUFF from the 80s

Ms. Pacman IS MY FAVOURITE GAME OF ALL TIME [PLAIN]https://www.physicsforums.com/images/icons/icon7.gif
 
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  • #35
I missed this thread back then.

Back in the early nineties I was Editor in Chief of "Top Secret" - monthly magazine for computer games fans in Poland. I HAD to play everything, that was my job - and I was paid for that :biggrin:

To keep things short - Monkey Island rulez.

radou said:
Also, forgot about Prince of Persia I and Titus the Fox. The legendary arcades.

Prince of Persia... Wow, that's was something. I wrote several Turbo Pascal programs to:

  1. Save screenshot on the disk after some combination of keys was pressed (I think it was something like Ctrl-Alt; could be this program was in assembler, not in TP, or perhaps some combination of both).
  2. Combine these screenshots into a large file that contained complete level map.
  3. Print out these maps on the first LaserJet printer we had in office (that meant learning basics of PCL4 or PCL5 just for this task).

Note it was before programs that do these things were commercially available, I was the strike force of the computer technology :wink:

Then I spent two days playing Prince of Persia and making screenshots. Finally we printed maps of all levels in the magazine...

princeofpersia1.jpg


princeofpersia2.jpg


Geez, these were the times.
 
  • #37
Wow Borek that's pretty impressive!

Prince Of Persia was great. Any the first two Monkey Island sequels are absolutely fantastic games, as are most of the old LucasArts games (I think the newest one I played was Full Throttle). I liked Indiana Jones And The Fate Of Atlantis very much, too, actually, the whole point-and-click adventure game concept is very fun.
 
  • #38
Roberta Williams games were great fun! Sierra On-Line had some great products.
 
  • #39
I played Wizardry I until my toons were like level 250. It was there I honed the hand mapping skills that would become invaluable in later generations of adventure games. Ultima had these dark zones and spinners that put your mapping skills to the test. Teleport squares were also a pain in the map. Civ was an epic game, but, the time between turns could become the most severe test of will power late in the game. It became more than I could endure in Civ II. And who could forget Lemmings - a maddeningly addictive game. Wing Commander was a hoot and virtually impossible without a good flight stick. I had one with suction cups and programmable buttons. Even with the suction cups, mayhem and disaster was a lurking horror in every mission.
 
  • #40
Fallout
 
  • #41
My favorite computer games is :-
1. Chain Reaction: Build a Food Chain
2. I Don't Want to Clean My Room
3. The Great Bug Hunt
4. Animal Adaptations
5. The Great Garbage Caper
 
  • #42
The Incredible Machine (TIM)
Leisure Suit Larry
Maniac Mansion
Dune II was also great, I soldered an AD/DA converter for it so I could have some better sound. It cost me 1/20th of a soundblaster. The signal to noise ratio was horrible but still...
 
  • #44
radou said:
Also, I forgot to mention Dangerous Dave.

I'm fairly convinced that Dangerous Dave was one of the hardest games ever produced.
 

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