What Calculations Determine the Volleyball's Trajectory in Projectile Motion?

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SUMMARY

The discussion centers on calculating the trajectory of a volleyball served from a height of 0.9 meters at an angle theta. Participants emphasize the importance of understanding projectile motion equations, particularly under the assumption of no air resistance. Key points include determining the initial velocity (Vo) and the angle (theta) using known distances and the height of the net. The conversation highlights the necessity of using a parabolic equation to model the ball's path accurately, with specific coordinates provided for calculations.

PREREQUISITES
  • Understanding of projectile motion equations in physics
  • Familiarity with parabolic equations and their coefficients
  • Knowledge of initial velocity components (Vox and Voy)
  • Basic algebra for solving simultaneous equations
NEXT STEPS
  • Study the equations of motion under constant acceleration
  • Learn how to derive the coefficients of a parabolic equation from given points
  • Explore methods for solving simultaneous linear equations
  • Investigate the effects of air resistance on projectile motion
USEFUL FOR

Physics students, educators, and anyone interested in understanding the dynamics of projectile motion, particularly in sports contexts like volleyball.

  • #31
verty said:
I believe Haruspex's method does not require one to differentiate at all which I think is much nicer.
That's very true, I still like more your method for that exact reason, that it involves derivatives!
 
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  • #32
Delta² said:
Not sure what you mean here, but I agree if you correctly treat the system , you can solve one quadratic equation and some linear equations and get the angle and the velocities.
You get two linear equations in which the unknowns are vy/vx and 1/vx2, vx and vy being the initial velocity components.
 
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  • #33
verty said:
Ok, I can see Haruspex's method is the one to use (for sure).
It is no different from your own method in post #21. For some reason I had not seen that when I wrote post #23. There can be quite a delay.
I get two equations instead of three merely by taking coordinates relative to the launch point.
 
  • #34
haruspex said:
It is no different from your own method in post #21. For some reason I had not seen that when I wrote post #23. There can be quite a delay.
I get two equations instead of three merely by taking coordinates relative to the launch point.

I meant working with the usual time formula. Solving those quadratics was not so difficult in this case.
 
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