What is the Best Book to Learn the Application of Math in 3D Graphics?

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sarah2529
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Anyone here can recommend me a book that teaches on how to use mathematics like Integration, and Differentiation? I found one but it just use Linear Algebra which is so common in most books. Gamedev.net's users said that it is use in physics and animation, how can I do that? I don't get how it is done.

Can anyone give me some ideas?
 
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