What is the Best Book to Learn the Application of Math in 3D Graphics?

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Discussion Overview

The discussion revolves around recommendations for books that teach the application of mathematics, particularly calculus, in the context of 3D graphics. Participants explore the relevance of various mathematical concepts, including integration, differentiation, and linear algebra, to fields like physics and animation.

Discussion Character

  • Exploratory, Technical explanation, Debate/contested

Main Points Raised

  • One participant seeks recommendations for books that cover the application of integration and differentiation in 3D graphics, expressing frustration with the prevalence of linear algebra in existing resources.
  • Another participant suggests that a book on calculus would be beneficial, noting the abundance of such resources.
  • A third participant inquires whether vector calculus is a suitable starting point for learning about 3D graphics.
  • A later reply emphasizes that foundational calculus concepts precede vector calculus, recommending that participants begin with those basics.

Areas of Agreement / Disagreement

Participants generally agree on the importance of calculus in 3D graphics, but there is no consensus on the best starting point or specific resources to recommend.

Contextual Notes

Some participants may have differing views on the prerequisites for learning 3D graphics mathematics, and the discussion reflects varying levels of familiarity with calculus concepts.

sarah2529
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Anyone here can recommend me a book that teaches on how to use mathematics like Integration, and Differentiation? I found one but it just use Linear Algebra which is so common in most books. Gamedev.net's users said that it is use in physics and animation, how can I do that? I don't get how it is done.

Can anyone give me some ideas?
 
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What you want is a book on calculus, of which there are a great many.
 
Vector Calculus is it for the basic start in 3D graphics with Calculus?
 
There is quite a lot of calculus that comes before vector calculus, so I would suggest starting there first.
 

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