What is the Shape and Size of a Pixel and How Does it Affect Screen Resolution?

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Discussion Overview

The discussion revolves around the shape and size of pixels, their physical characteristics, and how these factors influence screen resolution and image display. Participants explore concepts related to pixel geometry, resizing images, and the implications of different resolutions on visual output.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants define a pixel as a dot, typically square or rectangular, and discuss its role as an intersection of horizontal and vertical lines on a screen.
  • There is a suggestion that resizing images from a lower resolution to a higher resolution involves interpolation to smooth out the blocky appearance of enlarged pixels.
  • Questions are raised about whether the shape of a pixel is always square and how pixels adapt when displaying images of different resolutions, with some participants noting that pixels must cover the entire screen.
  • Some argue that while square pixels are common in digital displays, physical pixels can take different shapes, such as round pixels in inkjet printing, which overlap to fill space.
  • Participants mention the screen-door effect in LCD screens, where small gaps between pixels can be observed, particularly in older technology.
  • Examples of pixel arrangements on various screen types are provided, including references to CRT technology and the calibration of color convergence in projection systems.

Areas of Agreement / Disagreement

Participants express differing views on the inherent shape of pixels and how they function across various display technologies. There is no consensus on whether pixels must always be square or rectangular, and the discussion remains unresolved regarding the implications of pixel shape on image quality and resolution.

Contextual Notes

Limitations include varying definitions of pixel shape, the dependence on specific display technologies, and the unresolved nature of how different resolutions interact with fixed pixel counts on screens.

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A pixel is said to be an intersection between horizontal and vertical lines on the screen.

So does this intersection have a physical shape and size and what happens when an image or video of say 1600X1200 is played on screen having resolution of 800X600 or vice versa.

I have searched a lot on google about this topic but more i read more i get confused.
Please explain in layman's term. Also any link to video tutorials will be highly appreciated.

Thanks.
 
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Pixel means picture (pix) element (el). In layman's terms: a dot. Not a round dot, but a square or rectangular dot.

If you resize an 800x600 image to 1600x1200, each pixel from the 800x600 image becomes a square of 4 pixels (2x2) in the 1600x1200 image. Since that looks blocky, some kind of interpolation is used during the resizing to make it look smoother.
 
Is the shape of a pixel always square is inherent to the screen? and when a picture of higher resolution is viewed on screen with lower resolution, o pixel shrink to fit in the screen?
Since no. of pixels on the screen (max resolution) are fixed how a image or video of different resolution is viewed?
 
x+iy said:
Is the shape of a pixel always square is inherent to the screen? and when a picture of higher resolution is viewed on screen with lower resolution, o pixel shrink to fit in the screen?
Since no. of pixels on the screen (max resolution) are fixed how a image or video of different resolution is viewed?

Pixels must cover the whole screen within the boundary and the best shape that facilitates this is some sort of rectangle (preferably a square).

There are probably output devices that are different (like say some industrial devices placed out on roads to warn of traffic work or something of that nature), but for something aesthetic like a computer that requires rich amounts of detail and quality, I couldn't imagine the pixel that doesn't join exactly at the edges like a square does.
 
x+iy said:
Is the shape of a pixel always square is inherent to the screen?
Usually, when you talk about digital images or video, a square/rectangular pixel is implied. For example, open a picture editor (like Paint in Windows), zoom as much as you can and draw a 45-degree line. You'll see the big square pixels. If they were not square, you would not get 100% fill factor.

Physically, a pixel does not have to be square. When you print with an inkjet printer, they are round, but they are bigger than the spacing between pixels so they overlap a little and fill the space.

On an LCD screen, you actually get a screen-door effect because there is a little bit of space between the pixels. However, it's so small that you can't really see it. It was much more apparent on older LCD projectors that had a fairly low resolution.

and when a picture of higher resolution is viewed on screen with lower resolution, o pixel shrink to fit in the screen?
Since no. of pixels on the screen (max resolution) are fixed how a image or video of different resolution is viewed?
If the picture/video is not resized, it will be bigger than the screen, so you will only see part of it. If you see the entire picture/video, then it has been resized by the picture/video player.
 
Last edited:
Some examples of pixels on various types of screens:

http://en.wikipedia.org/wiki/File:Pixel_geometry_01_Pengo.jpg

oled:
http://en.wikipedia.org/wiki/File:Nexus_one_screen_microscope.jpg

Another variation would be an image formed from 3 monochromatic CRT tubes, red, green, blue, as used on old HDTV CRT based rear projection system (Mitisubishi last made these in 2006). Instead of having the colors side by side, they overlap, the result of projected images created from electron beams on each CRT tube. Part of the maintenance is to calibrate the electronics with a grid pattern with the goal of getting all 3 beams to converge to form single lines in that grid pattern.
 

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