To calculate the damage from throwing water, classical physics, particularly kinematics, is essential for understanding the motion, which follows a parabolic path influenced by gravity and the angle of throw. However, accurately simulating the behavior of liquids like water is complex and often impractical due to computational limitations, leading to unrealistic representations in games. The discussion highlights that while classical physics can model forces and trajectories, the concept of "damage" requires knowledge of materials science, as it involves stresses and impacts. For game design, using 3D objects textured to resemble water is a viable approach, as true water simulation is rarely achieved in gaming. Ultimately, achieving realistic water behavior remains a challenge, often relying on visual tricks rather than accurate physics.