OK, last one then. Now we just move what we have already learned about geometry, lengths, and coordinates and we apply it to spacetime. For simplicity we will neglect gravity, so spacetime is flat, we are off in intergalactic space far from any significantly gravitating object (but do keep in mind that this all generalizes fairly easily to gravity).
Now, on the table, although you can use any coordinates you like, there do exist coordinates such that the distance in terms of the coordinates is given by the Pythagorean theorem: ##ds^2=dx^2+dy^2##. Now, this distance is the same as the distance physically measured by a string or a ruler, and if you transform to any other coordinates the formula will change but ##ds## will stay the same. So ##ds## is what we call an invariant.
If we move to spacetime we have almost the same thing. Now, a point particle becomes a line in spacetime, and just like a line in space this line in spacetime has all sorts of geometric features, such as length, straightness, angles, etc. The only difference is that instead of using the Pythagorean theorem to figure out that geometry, we use the Minkowski metric ##ds^2=-c^2 dt^2+dx^2 + dy^2 + dz^2##. This is very similar to the Pythagorean theorem, except that there is an extra term ##-c^2 dt^2## that is negative and is related to time. This is "distance" in spacetime and it is called the spacetime interval. This is the invariant measure of geometry that remains regardless of how you draw your coordinates.
Now, when ##ds^2## is negative we call the interval "timelike", and then ##d\tau^2 = -ds^2/c^2## is called the proper time. This is the time directly measured on a clock that moves along some path through spacetime. In other words, if an object's worldline is a string, then a clock measures the length of the string. Similarly, an accelerometer directly measures if the worldline turns any direction. So an accelerometer is equivalent to a straightedge, allowing us to measure bending of a worldline, and a clock is similar to a ruler, allowing us to measure the length of the worldline. We can use both to determine if a worldline is straight or not, as discussed above. A straight worldline doesn't turn anywhere (the accelerometer reads 0) and a straight worldline is the longest interval between two events. (note that for timelike paths a straight worldline is the longest interval instead of shortest interval because of the - sign in the metric).