What's the Best Strategy for Scoring High in a Six-Dice Game?

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SUMMARY

The optimal strategy for scoring high in a six-dice game involves understanding the importance of rolling specific numbers, particularly (1) and (4), which are essential for a qualifying hand. Players should prioritize rerolling lower numbers (1 and 2) while keeping higher numbers (5 and 6) to maximize their score. The strategy must also consider the potential hands of opponents, as the goal is not only to score high but also to avoid coming last. Analyzing the odds of improving one's situation based on the dice taken and rerolled is crucial for developing a winning strategy.

PREREQUISITES
  • Understanding of probability and odds in gaming contexts
  • Familiarity with basic dice mechanics and scoring rules
  • Ability to analyze opponent strategies and potential outcomes
  • Knowledge of decision-making strategies in competitive games
NEXT STEPS
  • Research probability calculations for multiple dice rolls
  • Learn about game theory and its application in competitive games
  • Explore strategies for maximizing scores in dice games
  • Study opponent modeling techniques to predict their moves
USEFUL FOR

This discussion is beneficial for game strategists, competitive players, and anyone interested in optimizing their performance in dice-based games.

Graff
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In this game you roll six dice. After each roll you must take at least one die but you can take more than one as well. After you take a die you have the ability to roll again. In order to score you must have the qualifying die rolls of (4) and (1). The four other spots compromise your scoring dice. Ties are effectively losses and the highest score wins.

In this scenario you have the ability to roll, which means that you can take any number of dice before rolling again. Do you take the (5) before rolling again? Math would be awesome.

I have a vague goal of finding a "perfect" strategy for this kind of game, is this possible?
 
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You have to break it down.
i.e. in order to have a scoring hand, you need two of the dice to read a one and a four ... there must be at least one of each.

The rest depends on the scoring - you want high numbers so this suggests you want to reroll 1 and 2, but not 5 and 6. Though the details depend on your opponent's hands. (Depending on if you want to win or just not come last.) You can figure out what the odds of beating it are from different starting points.
 
Simon Bridge said:
You have to break it down.
i.e. in order to have a scoring hand, you need two of the dice to read a one and a four ... there must be at least one of each.

The rest depends on the scoring - you want high numbers so this suggests you want to reroll 1 and 2, but not 5 and 6. Though the details depend on your opponent's hands. (Depending on if you want to win or just not come last.) You can figure out what the odds of beating it are from different starting points.

I'm just talking about the image I posted, I don't know how to figure out the odds form the starting point of my image.
 
And I just told you how to start, and some of the issues to think through.
Though this is easier than trying to figure a general strategy for the whole game :)

Break it down to the options - you can reroll the 1, the 5 or both of them.
So work out the odds of improving your situation in each case.
What are the likely scores for your opponents?
 

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