olivermsun said:
Just to nitpick a little, the "
sabot" is actually the part of the round that
doesn't fly toward the target. ;)
You're right - that part is called the penetrator or "long rod". However a US crew calls it "sabot" when loading as in "target (whatever) - load sabot - fire". Not being a tanker I don't know the exact commands but that word is used for sure.
Drakkith said:
You mean shoot a railgun at a missile? Missiles aren't like artillery. Hit it with a round and it will most likely explode, disintegrate, stop working and fall out of the sky, etc. Even if you're talking about the reentry vehicle from an ICBM you'd still do catastrophic damage to it.
Counter-missiles often require two hits to disable something like a Scud ballistic missile. Read your Gulf War(s) history. The second shot was often needed because the missile's warhead was a solid, heavy object that often survived a single hit.
MikeyW said:
No, I mean shoot a missile at a railgun (the projectile). Some others in the thread were talking about the railgun as an anti-missile weapon but that makes no sense to me. What does make sense is using it as an anti-ship gun, because the ship's defences against missiles will not have much effect on a lump of metal traveling at Mach 8, and it won't even have an exhaust plume to lock on to. That was my original point: I don't see any countermeasures. If it's mounted on a ship, it's mobile, if it's mounted on a coastal battery then it controls a huge area of sea. If it can fire that weight at that speed, you'd be mad to move an aircraft carrier within 200 miles of it.
The problem with a direct fire gun is that you need to first find the target, and secondly close into range. You might think you know where a carrier is, but let's say it shoots down anything approaching within the 200 miles given (those F-18s are onboard for a reason). How then do you know where to shoot the gun? So you send a self-guiding railgun slug to a map co-ordinate and hope it can find the carrier by itself. In effect your railgun is now a ballistic missile. As the guidance system is electronic there are several electronic means to counter it, such as jamming.
Crazymechanic said:
Confused or not confused one thing's for sure a unguided projectile no matter how fast isn't capable of destroying a ICBM. now forgive me if this sounds rude but this whole situation reminds me of the classical "fart in the classroom" When someone makes one there is pretty much nothing you can do about it than open a window close your nose and hope that it will be over faster. :D Now in the case of an ICBM there is no "open the window" option so...
The missile has to come at you. Its speed lowers your warning and reaction time but doesn't stop you intercepting it: missiles cannot dodge at ballistic speeds. You know its flight path.
nsaspook said:
My positive viewpoint on the utility of rail-guns is mainly about close-in protection where the highest possible speed to the target allows you to fire at the target several times in case of a miss and to engage multiple close targets with one gun.
I kind of agree, but if you have 4 guys with an RPG and bomb in a speed boat, a machinegun works just as well. If they shoot a mortar or an older missile like Exocet, existing CIWS guns can deal with that. If they shoot something heavy, agile and supersonic, RAM can deal with that. This obviously applies to current technology, of course. I fully understand the need to plan for future threats.
nsaspook said:
For a one on one engagement this is true but it's been standard doctrine by the FUSSR and other Navies to defeat systems with several cheap missiles near points of single gun coverage.
The Soviet saturation strategy was one of the reasons for bringing back the old battleships during the 1980s.
I don't see saturation attack working against a US carrier. No-one has that kind of firepower anymore. If a carrier goes down it, it will be sabotage, a submarine, a ballistic missile, a mine or a surprise attack from suicide speedboats, or perhaps someone hacks and takes over a drone.
I installed and certified some of the data processing systems on several of the battleships being upgraded back then. There is no modern (non-nuke) missile counter for 2 foot thick steel.
Even if you believe it unsinkable, the sensors and missile launchers wouldn't survive, then what use is it outside of 20 miles? I agree that conventional SSMs wouldn't penetrate a 16" armor belt (I cannot remember the thickness of it, but 2 feet sounds too much - the belt does not run full lenght, is probably about 8" near the bow and stern and 14-18" midships) by explosive force alone but it's not exactly hard to build a missile warhead that would: A shoulder-carried RPG can penetrate that.
If you count up the tonnage of iron bombs (regular dumb bombs) that was needed in world war 2 to sink or disable a battleship you find it's less than what an F-18 can carry. The reason battleships were so "hard" to sink in WW2 was the fact that the planes and submarines of the era were terrible.