Recent content by Isawyou0

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    Calculating Inertia in 3D: What You Need to Know

    so there is second moment of inertia and moment of inertia I didn't knew that :/ of course I'm talking about second moment of inertia in 3d, for different shapes...
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    Calculating Inertia in 3D: What You Need to Know

    the moment of inertia in 3d is it the same for 2d?
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    Calculating Inertia in 3D: What You Need to Know

    Hi! is there anyway to calculate inertia in 3d? for all forms, like we do in 2d, is it the same? https://upload.wikimedia.org/math/d/d/3/dd3b5877d05c86142f03703ac1c6562b.png
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    Calculate v - w*r: Vector, Cross Product

    isn't it like: v=w*r.perpendicular();
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    Calculate v - w*r: Vector, Cross Product

    yes, yes, means that v=wr gives v in one dimension, right! I want to calculate relative velocity, v1 = v + wr - ( v' + w'r' ) ; since that v is in 2d(v for x and y in euclidean space, as a vector velocity);
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    Calculate v - w*r: Vector, Cross Product

    Hi! seems crazy! but what if there is vx and vy?r is it a vector? w*r can be a cross product?
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    Drag time of terminal velocity?

    Hi all! How can we know the time and speed of the object before it reachs the terminal veocity, it will reach that, but when? (he's acceleration decreseases right) thanx
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    Since that inertia is in kg.m^2, how to convert it to pixel(best way)? my rotation still going on the wrong sens
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    it's ok for rotation, teta = teta + (-1 * (1 + 1) * ((ix + teta * (centx - ja) - ibx) * xx1 + (iy + teta * (centy - jb) - iby) * yy1)) / (1 / 1.0f + 1 / 2.0f + ((float)Math.Pow((centx - ja) * xx1 + (centy - jb) * yy1, 2) / In) + ((float)Math.Pow((centbx - ja) * xx1 + (centby - jb) * yy1, 2) /...
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    it works finally! just want to know about rotation last n, w'=w+j/i*r*n; n magnitude?
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    vx = vx + ((-1 * (1 + 1) * ((vx + teta *r) * nx+ (vy + teta * r) * ny)) / ((1 / m1+ 1 / m2) * ((ny* ny) + (nx* nx)))) * nx; vy = vy + ((-1 * (1 + 1) * ((ix + teta * r) * nx+ vy + teta * r) * ny)) / ((1 / m1+ 1 / m2) * ((ny* ny) + (nx* nx)))) * ny; nx &&ny: are normal of collison. this code...
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    okay! it will be more complicated, just want to know how to clculate ellastic colision, and rotation
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    How Do Elastic Collisions in 2D Affect Velocity and Rotation?

    Hi all! I'm developping a program, I wish if somebody helps me since I'm not good in physics, we know that: v'1=v1-(j / m1)*n v'1=v2+(j / m2)*n 1) when we use negative and positive sign? if we change them, there is error sometimes. 2)In 2d, do I have to calculate vx, and vy separately, what...
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