Thanks, I see. I totally forgot that acceleration time t_a = 5s as is stated above.Therefore v_max = s / ( duration - 3). Thank you for your help :)
@edit : Or to make it more general v_max = s / ( t_delta - 0.5* t_a - 0.5*t_b^2)
Homework Statement
I'm simulating a warehouse (in Unity) where forklifts and other vehicles transport stuff from point A to point B. The routes are modeled as a graph with vertices and edges. Every transport is saved as a task in a backend system with the relevant data such as starting time...