The object is a levitating beam, and because of that the acceleration is a function of time and distance
a(t,x) = (μ * N^2 * Ag)/4 * [I*sin(ωt + ρ)]^2 / x^2, or something like that
Hey, i am having trouble doing the calculation on a dynamic system.
My acceleration is not constant during, and because of that my speed of the particle is changing from the original, and i want to know how long my particle has moved in a short periode of time Δt and what the velocity is...
I would take an average of the amplitudes. but how large is the difference? If you take an average it would be equal to move the refrence point to where the amplitudes is equal for both the negative and the positive. and then it is a perfect sinusoid.
If the object you are pushing arent giving you the same amount of force back, you would be compressing the object, the object needs to exert the same force to your push, if it dosent compress. (without talking about friction) an example if a ball lies on the table, the gravitational force acts...
I am going to create a model, with two heatsources closely spaced (Cables with a current) Covered with dirt and at a distance 1.3m from each cable there are a heatsink surround them.
My problem is when I am going to create the model, I am not sure at what temperature i need to calculate the...