Hi all! I am having trouble understanding how to create a simulation of a spinning rigid body.
For each axis x, y, and z I have an angle and an angular velocity.
To rotate the object each axis is rotated independently - first the rotation about the x-axis followed by the rotation about...
Hi All! This is my first real post here.
I have a pretty basic question regarding rotating objects and the manner in which the rotation becomes a translation.
If I drop a bicycle wheel against the ground, it bounces back toward my hand. But if the wheel is spinning as it falls, it will...
I would normalize the vector from the point of impact to the center of mass of the colliding object. With a sphere, it should be simply the normal of the inclined plane.
The gravitational force tangential to the inclined plane will be the original graviatational force vector MINUS the Dot...