Making Math-Based Decisions: What's Your Choice and Why?

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The discussion centers around the choice of weapons and armor in a game, with a focus on mathematical analysis to support decisions. The green sword is favored for its high attack speed, allowing for a maximum total damage of 9,000, which minimizes the opponent's chances to dodge. In terms of armor, the blue option is preferred due to its critical hit percentage and multipliers, although there is a consideration that the red sword could be better under certain conditions involving critical hits. The importance of dodging is highlighted, especially as damage absorption decreases later in the game. The need for specific game damage scales is also noted to make informed choices. Overall, the discussion emphasizes strategic thinking and mathematical reasoning in gameplay decisions.
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Which one would you choose and why?

Math would probably be a good way to explain your choices.
 
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I think i would go in for the green sword because many attacks per minute
total damage(considering all hits) = 180 * 50 =9000 which is max in the group.
The speed also gives the opponent less chance to dodge.

For the armour ... blue one would be my choice.
 
I don't want to type everything I did, but taking into account critical hit percentage and multipliers, I got:

if x = crit chance (decimal), c = crit multiplier (integer)
xc > 5/7
then the red sword is better. But, then I realized I had to take into account dodges and got lazy.
 
Btw, I meant to put this in the brainteasers section because of the math component.
 
thank for sharing about this game..
A game like Oni with a story but not like mortal combat or virtual fighter. A game that can be played in PC.
 
Definitely the dodge, because later in the game, the percentage of total damage which will be absorbed by a static reduction will get lower.

Of course, I would also need to know the damage scale of the game (what numbers are we working with).

Also, the green sword because static damage increases are quite common (and it is also useful if special skill activation is concurrent with your next hit).
 

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