Tic-Tac-Toe on a Torus: Move First or Second?

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In tic-tac-toe played on a toroidal board, the consensus is that the first player has a guaranteed winning strategy. This conclusion is supported by a theorem stating that the first player can always avoid losing, effectively ensuring a win unless they intentionally play to lose. The reasoning involves a strategic approach where the first player can mimic the second player's winning strategy by making an initial random move and then adapting their play based on the second player's moves. This leads to the conclusion that ties are impossible in this variant of the game, as the first player can always navigate the game to secure a victory. Variations to this strategy could potentially alter the outcome, but the standard rules favor the first player decisively.
maze
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If you play tic-tac-toe on a torus (the board wraps around), would you prefer to move first or second, or does it matter?

EG,
x wins:
X O ..
.. O X
.. X ..

o wins:
X .. X
O O O
X .. ..
 
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maze said:
If you play tic-tac-toe on a torus (the board wraps around), would you prefer to move first or second, or does it matter?

It seems that if you go first, you can always force a win. You could lose if you tried to (while going 1st), but you can always win if you go first. And actually, I think you're destined never to have a tie game, either.

DaveE
 
It's a theorem that for all games of this type, the first player has a non-losing strategy.


The proof goes as follows: suppose player 2 has a winning strategy. Then player one has a winning strategy as follows:

1. Place his first piece randomly (this will now be called the 'extra' piece)

2. Pretend the extra piece doesn't exist
Note that, when pretending this, he becomes player 2 in his pretend game​

3. Use player 2's winning strategy to win
Note that if the winning strategy ever asks him to play a piece where he's already put his extra piece, then he just stops pretending it's extra, and makes a random play, now considering that piece the extra piece


Since both players cannot win, we have a contradiction. Therefore, there exists a player 1 strategy that guarantees player 2 cannot win.



Of course, there are variations you can make to defeat this technique... but you didn't make one.​
 
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