- #1
mkillman
- 10
- 0
I'm playing a rather popular online fps type game that is extremely fast paced so your character is capable of moving at speeds in excess of 200kph.
The question I have:
Say I'm flying at 100kph in midair and i turn 90 degrees to my left and fire a shot.
how much of my vector and velocity will be transferred to the projectile and how will it effect its trajectory?
I know that its possible to cancel out the forces if you could fire the bullet directly 180 degrees off your vector and at the same speed <saw that episode of mythbusters>
If anybody could point me at some refrence material so I can make a valid argument aginst their physics model that would be great
Thanks
Mkillman
The question I have:
Say I'm flying at 100kph in midair and i turn 90 degrees to my left and fire a shot.
how much of my vector and velocity will be transferred to the projectile and how will it effect its trajectory?
I know that its possible to cancel out the forces if you could fire the bullet directly 180 degrees off your vector and at the same speed <saw that episode of mythbusters>
If anybody could point me at some refrence material so I can make a valid argument aginst their physics model that would be great
Thanks
Mkillman