Projectile Problem: Aim 10 Meters Above Target?

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In summary, the conversation discussed the concept of aiming a projectile at a target and whether aiming 10 meters above the target would compensate for the projectile passing 10 meters below the target. While this method may work to some extent, it depends on the details of the trajectory and may not be accurate for shorter ranges due to air resistance. Wikipedia has an article on the "range of a projectile" which further explains this concept.
  • #1
Gamerex
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My physics instructor and I were arguing about this today. It was a problem involving ranges, but the fundamental issue is this:

If you aim a projectile at a target, and the projectile passes 10 meters below the target, do you aim 10 meters above the target to compensate?
 
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  • #2
I would say no. It's perhaps a useful approximation. The reason is ideal flight of a projectile is a parabola. You'd be shooting from the same spot both times. If you were to plot both trajectories out there may be one spot where the difference is 10m but not at all spots.

The real case is more complicated with air resistance blunting the parabolic flight causing the projectile to drop more quickly toward end of the flight. Again there's probably one spot where your 10m difference holds but not at all spots.

Wikipedia has an article on "range of a projectile"
 
  • #3
That method of compensation will work to some extent but it depends upon the details of the trajectory. If the projectile dips 10m over a 50m range, aiming 10m high will not do the job. Over a km, the method will give a much better result. Compensating in this way relies on assuming that the flight time is the same for both elevations (and, hence, the amount of drop). In fact, it never is the same but the error is less for a less curved, flatter, trajectory (as with the high velocity 1km example).
 

1. How do you calculate the initial velocity needed to hit a target 10 meters above the ground?

The initial velocity needed can be calculated using the formula: v = sqrt((d*g)/(sin(2*theta))), where v is the initial velocity, d is the horizontal distance to the target, g is the acceleration due to gravity, and theta is the angle of projection.

2. What factors affect the trajectory of a projectile aimed 10 meters above a target?

The factors that affect the trajectory of a projectile include the initial velocity, angle of projection, air resistance, and gravity. These factors can be manipulated to adjust the trajectory and hit the target accurately.

3. How does air resistance impact the flight of a projectile aimed 10 meters above a target?

Air resistance acts in the opposite direction of the projectile's motion, slowing it down and altering its trajectory. The higher the velocity and surface area of the projectile, the greater the impact of air resistance.

4. Can a projectile still hit the target if it is aimed 10 meters above and there is no air resistance?

Yes, the projectile can still hit the target if there is no air resistance. However, the initial velocity and angle of projection must be precise to account for the effects of gravity.

5. How can you increase the accuracy of a projectile aimed 10 meters above a target?

To increase the accuracy of a projectile, you can adjust the initial velocity and angle of projection, reduce the effects of air resistance, and account for the effects of gravity. Calculating and testing multiple scenarios can also help improve accuracy.

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