Calculation of light on a surface

In summary, the conversation is about finding a formula to calculate the amount of light on a flat desk surface from an overhead task light. The recommended light level for a living room is about 50 lux, while for an office hallway it is 300-500 lux. The conversion from lux to watts per m2 is also mentioned, with the peak of the luminosity function being at 555 nm. The formula for calculating the amount of light is simply taking the lumens of the light and dividing it by the area being illuminated, assuming uniform illumination and no spillover.
  • #1
ajpapia
4
0
I am looking for a formula to calculate the amount of light on a surface in lux if I know the distance the light fixture is above the surface and the lumen output of the LED bulb.
 
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  • #2
Depends on the shape of the surface. If you want this to work for almost any sort of surface, look into multivariable calculus. If you want a flat plane, the case is a bit simpler.
 
  • #3
The surface would be flat such as a desk. I am looking for a formula to calculate the amount of light on the desk surface from an overhead task light.
 
  • #4
Okay. Is the light in the centre of the desk, and do you want it in terms of the lengths of the sides of the desk?
 
  • #5
The light is in the center of the desk and it has two fluorescent tubes, 24" long. The desk size is 30" deep by 48" long and the light is located 48" above the surface.
 
  • #6
See the Table in http://en.wikipedia.org/wiki/Lux. The recommended light level is about 50 lux for a living room, to 300-500 lux for an office hallway.

Here is the conversion from lux to watts per m2:
"The peak of the luminosity function is at 555 nm (green); the eye's visual system is more sensitive to light of this wavelength than any other. For monochromatic light of this wavelength, the irradiance needed to make one lux is minimum, at 1.464 mW/m2."
 
  • #7
Thanks for the replies, but I am still looking for the formula to calculate the amount of light on a surface. Is there some reference material I could check out on this topic?
 
  • #8
1 lux = 1 lumen/m². So the formula is simply to take the lumens doing the illuminating and divide them by the area being illuminated.

Of course, this assumes uniform illumination within the target area and no "spillover" illumination outside the target area. Neither of which are likely to be valid assumptions.
 

1. What is the purpose of calculating light on a surface?

The purpose of calculating light on a surface is to understand how light interacts with different materials and surfaces. This information can be used to design and optimize lighting systems, predict the appearance of objects under different lighting conditions, and study the properties of materials.

2. How is light intensity measured on a surface?

Light intensity on a surface is typically measured in lux or foot-candles, which represent the amount of light that falls on one square meter or one square foot of the surface, respectively. This measurement can be done using a light meter or by using mathematical calculations based on the light source's luminous flux and the surface's distance from the source.

3. What factors affect the calculation of light on a surface?

The calculation of light on a surface is affected by several factors, including the type and intensity of the light source, the distance between the source and the surface, the reflective properties of the surface, and any obstructions or shadows that may block the light from reaching the surface.

4. How does the angle of incidence affect light calculation on a surface?

The angle of incidence, which refers to the angle at which light rays hit a surface, can significantly affect the calculation of light on a surface. A surface that is perpendicular to the light source will receive more intense light than a surface that is at an angle. This is known as the cosine law of illumination, and it is an essential factor to consider when calculating light on a surface.

5. What methods are used to calculate light on a surface?

There are several methods for calculating light on a surface, including using mathematical equations, computer simulations, and physical experiments. Each method has its advantages and limitations, and the choice of method will depend on the specific application and the available resources.

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