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Mash
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Ok, So if i calculate the torque on an object, how do i then find out the rate at which that object turns?
that sounds appropriate to me.Mash said:Could I just approximate the snowboarder to be a solid cylinder or something?
Mash said:Ok, So if i calculate the torque on an object, how do i then find out the rate at which that object turns?
Torque is a measure of the force that causes an object to rotate around an axis or pivot point. It is calculated by multiplying the force applied to an object by the distance from the pivot point to the point where the force is applied.
The units of torque are typically expressed as newton-meters (Nm) in the metric system or foot-pounds (ft-lb) in the imperial system.
The angle turned does not directly affect torque. However, the force applied to an object at different angles can result in different amounts of torque. For example, if you push a door from the side versus pushing it straight on, the amount of torque applied will be different.
Torque and rotational speed are inversely proportional to each other. This means that as torque increases, rotational speed decreases, and vice versa.
Torque is used in many real-life applications, such as car engines, bicycle pedals, and door hinges. It is also important in the construction of buildings and bridges, as engineers need to consider torque when designing stable structures.