How can I accurately simulate pendulum effect in my paragliding simulator?

In summary, Andy found bugs in his paragliding simulator's implementation of Newton's dynamics and Janger helped him to solve them.
  • #1
Gibbon
23
0
Hi, I am trying to implement better / more realistic pendulum effect into my paragliding simulator.

When a paraglider turns hard it results into a dive, but as the center of mass is near the pilot and higher lift/drag on the wing, it soons swings / pendulums back into level flight.

Im trying to implement this but I am not sure how, currently i have it just return to level flight which is incorrect. It would pendulum a few times before it settles.

Im not amazing with physics and maths so you will have to bare with me.

Hope you can help.
Andy
 
Physics news on Phys.org
  • #2
Hi
The formula for the period of a simple pendulum is
t = 2π√(l/g) and the motion is sinusoidal (google pendulum and you'll we what I mean
where l is the length of the pendulum and g is g.
Your value for l would be roughly the distance form where your 'middle' is to the centre of effort (dunno if that's the right term but it is the term used for boat sails)
This pendulum would be pretty damped by the floppy wings so you could probably assume 'critical damping'.
It would be easy to write a formula giving the angle as a function of time, using the above ideas. I am assuming that you just want it to 'look right' and to avoid too much theory.
(Google damped harmonic oscillator)
http://webphysics.davidson.edu/applets/animator4/demo_damped_sho.html"
for an animaton and
http://en.wikipedia.org/wiki/Harmonic_oscillator"
for some graphs and the full works.
 
Last edited by a moderator:
  • #3
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)
 
Last edited by a moderator:
  • #4
janger said:
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)

That stuff has to be risky. If you're not rotating fast enough, you could end up falling down into the canopy and you'd die. But when you're in your early twenties, that consideration doesn't come into it!
 
Last edited by a moderator:
  • #5
Yeah exactly. Those extremists wear reserve chutes (sometimes 2) but I couldn't imagine being able to deploy it when you're tangled in the main canopy hurtling toward the ground.

Edit: Actually, I just found a video where this sort of happens. Watch from about 1:10 onwards. Very lucky guy.
 
Last edited by a moderator:
  • #6
janger said:
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)

Hi Janger, i agree but i seem to run into a lot of problems with it and at first i thought it was simply my programming and me not quite understanding it and doing it incorrectly, as i have now tried and tried and tested and more testing I am startin to believe there might be a bug in the implimentation of Newton game dynamics physics library in the engine I am using.

Ill do some more spcific testing to try and nail this.

Them guys are crazy in the vid, how ever much i think it is crazy cool I wouldn't ever like to try it. :)

Thanks
Andy
 
Last edited by a moderator:
  • #7
Bugs, lol.

I replied to your PM the other day then forgot to send it. I had put my aerodynamic simulations on hold due to other projects getting in the way but your progress has got me back into it. And like you have been fighting niggly bugs. I discovered my plane was exploding into pieces due to the wings being too light compared to the fuselage. Also C4D's fixed connectors aren't really fixed - they vibrate a little bit which upsets all the forces. Workarounds, workarounds. Damn annoying.

Anyway, I started doing a simple parachute simulation to show you how the 'pendulum' movements are very damped as sophiecentaur said. Then realized the dynamics aren't as simple as it seems.

How are you modelling the dynamics of the paraglider? Are you assuming the canopy to be a rigid body? If so then that could be a problem for the realism aspect, and how it behaves when not in horizontal, stable flight. If you could explain what forces you're calculating and how they are being applied, I may be able to help. But I don't think you can simply treat a paraglider as a fixed-wing craft and have it look 'real'.

BTW, you can get email notification of PM's. The setting is in the 'Edit Options' part of your control panel.

Dave.
 

Related to How can I accurately simulate pendulum effect in my paragliding simulator?

1. What is the pendulum effect or dynamics?

The pendulum effect or dynamics refers to the behavior of a pendulum when it is allowed to swing freely. It is a system that follows the laws of physics, specifically the laws of motion and gravity.

2. How does the length of a pendulum affect its behavior?

The length of a pendulum affects its behavior in terms of its period, which is the time it takes to complete one swing. The longer the length of the pendulum, the longer the period. This is because the longer length increases the distance traveled by the pendulum, resulting in a slower swing.

3. What factors can affect the amplitude of a pendulum's swing?

The amplitude of a pendulum's swing can be affected by the initial displacement, the length of the pendulum, and the force of gravity. The greater the initial displacement, the greater the amplitude. The longer the pendulum, the smaller the amplitude. And the stronger the force of gravity, the larger the amplitude.

4. What is the relationship between the mass of a pendulum and its period?

The mass of a pendulum does not affect its period. This is because the period of a pendulum only depends on the length and the force of gravity. However, the mass can affect the amplitude of the pendulum's swing, as a heavier mass will experience a greater force of gravity and therefore a larger amplitude.

5. How does air resistance affect the motion of a pendulum?

Air resistance can affect the motion of a pendulum by slowing it down and reducing its amplitude. This is because the air resistance acts as a frictional force, opposing the motion of the pendulum. In some cases, air resistance can also cause the pendulum to move in a circular motion rather than a straight back and forth motion.

Similar threads

  • Advanced Physics Homework Help
Replies
6
Views
1K
  • Other Physics Topics
Replies
4
Views
2K
  • Sci-Fi Writing and World Building
2
Replies
42
Views
7K
Replies
2
Views
2K
Replies
8
Views
3K
  • Programming and Computer Science
Replies
24
Views
10K
Back
Top