- #1
Mash
- 7
- 0
Hi,
I am trying to make a simply model of a snowboarder for a computer game.
I have implemented basic friction, he slows and comes to a stop when the acceleration force is less than the frictional force.
I am now puzzled as how friction changes when the snowboarder turns. As the snowboarder turns 90 degrees on a hill, he comes to a complete stop also, and does not slide down the hill sideways. Why is this? What prevents a snowboarder from snowboarding uphill?
Any help/discussion would be handy
Mash
I am trying to make a simply model of a snowboarder for a computer game.
I have implemented basic friction, he slows and comes to a stop when the acceleration force is less than the frictional force.
I am now puzzled as how friction changes when the snowboarder turns. As the snowboarder turns 90 degrees on a hill, he comes to a complete stop also, and does not slide down the hill sideways. Why is this? What prevents a snowboarder from snowboarding uphill?
Any help/discussion would be handy
Mash