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mrspock
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Or is there a way to calculate his speed? I know that since he's technically moving backwards, it's not the same speed as the train. The train's speed is about 300 mph.
lol. i mean hypothetically, if this were real...i'm trying to do calculations for a project.Danger said:
He's not moving at all. He's suspended in a harness in front of a greenscreen.
Danger said:Oh... okay...
Well, sorry, but you can't do it. The entire situation couldn't happen in reality.
Even if it could, though, you'd need far more data than is supplied, such as his mass, the wind speed independent of the train's motion (ie: what someone on the ground would feel), what his aerodynamic properties are, etc..
Edit: Hi, Drakkith. I hadn't thought of that as a "calculation" when reading the question, but it would work.
Drakkith said:Take the length of his body, find out how many body lengths he's traveled over the train during the second or two in the air, and that should give you the distance he's traveled and the time, which you can use to get his speed compared to the train.
Danger said:I've been a Marvel fan ever since the first time that I stumbled across a Spidey comic in my late teens. Wolvie almost immediately became my favourite character because we're both Albertans, both pilots, don't have qualms about killing, and share a basic attitude. Just for the hell of it, though... officially he is 5'3" tall and weighs 300 lbs.. The producers of the movies took a few liberties in hiring Hugh Jackman. (Don't get me wrong; he owns that role the same way that Downy does Tony Stark, and I wouldn't have it any other way. I was sold from the cage match in the first film.)
Yeah. As I said, they took liberties hiring Jackman. Are you also surprised to know that he's well over 100 years old?mrspock said:wait he's only 5'3"??
Bandersnatch said:You could find out what is the distance between the overhead line masts you can see him passing (on google maps, perhaps?), and measure the time it takes him to move between them. Then just use V=d/t to find his average speed relative to the ground. This is similar to Drakkith's suggestion, but should be easier to measure than counting the body lengths he's travelled, and gives you directly the speed relative to the ground rather than to the train.Or, you could use some assumptions about his aerodynamic properties, the wind speed, the velocity gained from the jump, and solve the differential equation of motion with air drag to find out how fast he should be going.
And again... that information is not available. You are on an impossible mission if you want to do it other than Drakkith's way.mrspock said:How would you find the drag force? And would you subtract that from the average velocity?
mrspock said:wait he's only 5'3"??
Except that it's always been well established that Cyclops is very tall (I haven't looked it up, but I think that he's 6'6") and referred to Wolvie as "Runt". James Marsden who played Cyke is 5'9 1/2" tall, whereas Hugh Jackman is 6'2". They had to do a lot of creative camera work in the movies to make it appear that Cyke was taller.Drakkith said:That's his "official" height I guess. Not that it matters of course since no one draws him the same way and his height relative to other characters is always different.
He doesn't, though. The whole idea is that slowing down w/r to the ground is speeding up w/r to the train (note the direction of travel). I don't see the issue here.sophiecentaur said:If he needs to match and exceed the speed of the train
OK For him, it's a piece of cake. He's a super hero; no issue. So why are we discussing it on Physics Forums, in the first place? :wBandersnatch said:He doesn't, though. The whole idea is that slowing down w/r to the ground is speeding up w/r to the train (note the direction of travel). I don't see the issue here.
Bandersnatch said:crowd controlclass dynamics
Here is a blog that does a lot of this:Bandersnatch said:Analysing in-movie physics to find out what's wrong with it and what's correct is a good pedagogical tool for learning actual physics, in my opinion.
In fact, most textbook problems are based on unrealistic assumptions.Bandersnatch said:In fact, I barely see the difference between his question, and posting a question framed like...
I like the "what if" series the xkcd guy does:A.T. said:Here is a blog that does a lot of this:
http://www.wired.com/category/science-blogs/dotphysics/
Tell me about it. At least when it's in a textbook the student can ask about it but I have read lunatic scenarios in exam (A Level!) questions which could severely disturb and confuse a bright student who happens to know a bit of stuff outside the syllabus.A.T. said:Here is a blog that does a lot of this:
http://www.wired.com/category/science-blogs/dotphysics/
In fact, most textbook problems are based on unrealistic assumptions.
Wolverine's enhanced strength, speed, and agility allow him to jump to extraordinary heights. His skeleton is also reinforced with adamantium, which makes him heavier and more powerful.
Wolverine's jumping speed is affected by his strength, speed, and the force of his push-off. Other factors such as air resistance and gravity also play a role in determining his jumping speed.
Yes, Wolverine has precise control over his movements and can adjust his jumping speed depending on the situation. He can also use his claws to grip onto surfaces and change direction mid-jump.
It is difficult to determine the exact speed of Wolverine's jump at the end, as it depends on various factors such as his initial speed, the height of the jump, and the force of his push-off. However, it can be estimated that he is moving at a speed of at least 30-40 miles per hour.
While Wolverine's jumping abilities may seem superhuman, they are still subject to the laws of physics. His enhanced strength and agility allow him to overcome the limitations of the human body, but his movements still follow the principles of motion and gravity.