Is Additive Velocity Possible in Space Flight?

In summary: One of which is that if you attach a spacecraft to another spacecraft and launch them all at once, the final spacecraft will be moving at its maximum velocity multiplied by the number of vessels in the chain.
  • #1
haropanda
1
0
The title is somewhat ambiguous and I apologize beforehand for lacking any real technical vocabulary or an extensive knowledge of physics.

This query stems from reading some discussions of a moderately popular MMO called "EVE Online." The game is set in some area of the universe where the player pilots a spacecraft and engages in interstellar combat with other players or NPCs (non-player characters).

There was a discussion about the effect of a ship's velocity versus its angular velocity, in relation to another craft, on the sustained damage of a fired projectile.

I understand this is all simply a few pixels on a screen being placed according to a series of calculations programmed into the servers, but it led me to wondering some things about velocity in space flight.

If I'm not mistaken, if one were to drive on the highway and fire a slingshot from a window, the projectile would be moving (although only momentarily) at the combined velocity of the vehicle and slingshot release -- the velocities in this case seeming to be somewhat additive until gravity and air resistance brings the projectile down.

My question is this:

If one were to piggyback spacecraft onto spacecraft onto spacecraft , and launch each in succession (assuming that each craft has to ability to achieve the same maximum velocity), would the final ship be moving at a velocity that is equivalent to its maximum velocity multiplied by the number of vessels in the chain?

If not, for what reason(s)?

Furthermore, in thinking this through it seems as though that may not be possible under current conditions. Hypothetically, if one were able to simulate gravity on the craft and also allow enough space for the ship to achieve maximum velocity before exiting the initial vessel, would it then be possible?

Sorry for the somewhat frivolous rantings of a bored law student, but sometimes curiosity just gets the better of me. No rush on an answer as I'm sure there are many more important topics being discussed besides a game-inspired physics question.

Thanks.
 
Physics news on Phys.org
  • #2
haropanda said:
If one were to piggyback spacecraft onto spacecraft onto spacecraft , and launch each in succession (assuming that each craft has to ability to achieve the same maximum velocity), would the final ship be moving at a velocity that is equivalent to its maximum velocity multiplied by the number of vessels in the chain?

The short answer is, no. At high speeds velocities don't add that way. That is, the slingshot projectile situation you describe is true because the speeds are so low. But as you get higher speeds deviations from that 'common sense' behavior become greater and greater. To see how to properly add velocities at high speeds look for relativistic velocity addition.
 
  • #3
haropanda said:
If one were to piggyback spacecraft onto spacecraft onto spacecraft , and launch each in succession (assuming that each craft has to ability to achieve the same maximum velocity), would the final ship be moving at a velocity that is equivalent to its maximum velocity multiplied by the number of vessels in the chain?
The maximum velocity of a spacecraft is determined primarily by the mass of the craft and the fuel it has to propel itself with. That's where EVE already diverges from real physics.

You can increase velocity that way. This is how multi-stage rockets work. A big rocket carries a smaller one which carries a really small rocket that delivers final cargo to orbit. Each stage delivers the next one to as high a speed as it can, and the next stage takes over.
 
  • #4
haropanda said:
If I'm not mistaken, if one were to drive on the highway and fire a slingshot from a window, the projectile would be moving (although only momentarily) at the combined velocity of the vehicle and slingshot release -- the velocities in this case seeming to be somewhat additive until gravity and air resistance brings the projectile down.
Yes, they add. Not "somewhat", but really.


If one were to piggyback spacecraft onto spacecraft onto spacecraft , and launch each in succession (assuming that each craft has to ability to achieve the same maximum velocity), would the final ship be moving at a velocity that is equivalent to its maximum velocity multiplied by the number of vessels in the chain?

No. The rule for adding velocity is not just simple addition, though that is close enough for low speeds. Even for real rockets. It starts to show differing results at a few percent of light speed. So yes, you apply the velocity addition rule N times, but no that is not real-number multiplication, because the addition rule is not real-number addition.

As for your musings on simulating gravity, I don't see the connection.

--John
 
  • #5
While EVE online is a great MMO it suffers from the same common "star wars physics syndrome" like so many other games and movies in recent year where physical realism is almost completely replaced by artificial models that have very little in common with real life physics. In EVE, vehicle dynamics is no doubt designed primarily to have an interesting and accessible game-play with physical realism, where it appears to be present, being only paper thin. For instance, from the data and descriptions of orbital elements in star systems it appears that object are orbiting each other as should be expected, but if you look closer everything just hangs completely static at a fixed position. Or for fun, try calculate the acceleration forces a pilot must experience when he turns an Iteron V (or any other long spaceship) 180 degrees. Or wonder what kind of physics can explain a ship can accelerate with hundreds of g's but still have its speed capped at, say, 500 m/s? Oh, well, as a game its fun and quite complex in it own artificial way (like most other MMO's).
 

Related to Is Additive Velocity Possible in Space Flight?

1. What is additive velocity in space?

Additive velocity in space refers to the concept of adding velocities in space, where the velocities are not in the same direction. This concept is applicable in cases where an object is moving in one direction and its velocity is changed by an external force in a different direction, resulting in a new total velocity.

2. How is additive velocity in space calculated?

To calculate additive velocity in space, the individual velocities must first be converted into their respective components in the x, y, and z directions. Then, these components can be added together using vector addition to determine the total velocity in space.

3. What is the difference between additive and relative velocity in space?

Additive velocity in space involves adding velocities in different directions to determine the total velocity, while relative velocity in space involves the velocity of one object relative to another object. In other words, additive velocity is the result of combining different velocities, while relative velocity is the comparison of velocities between two objects.

4. How does additive velocity in space affect space travel?

Additive velocity in space plays a crucial role in space travel, as it allows for precise calculations and adjustments of spacecraft trajectories. It also enables spacecraft to achieve different velocities by combining multiple forces, such as gravitational assists and engine burns, to reach their destination.

5. What are some real-life examples of additive velocity in space?

One example of additive velocity in space is the Voyager 1 spacecraft, which used a series of gravitational assists from different planets to reach its current velocity of about 17 km/s. Another example is the International Space Station, which requires precise adjustments of its velocity to maintain its orbit around the Earth.

Similar threads

Replies
86
Views
4K
  • Special and General Relativity
2
Replies
44
Views
4K
Replies
2
Views
4K
  • Science Fiction and Fantasy Media
4
Replies
112
Views
15K
  • Special and General Relativity
Replies
29
Views
4K
Replies
4
Views
9K
  • Special and General Relativity
3
Replies
84
Views
15K
  • Aerospace Engineering
Replies
3
Views
2K
Replies
3
Views
4K
  • Astronomy and Astrophysics
Replies
7
Views
2K
Back
Top