Real Virtual Reality: Join the Discussion

In summary, the conversation discusses the potential for a matrix-style virtual world and its implications. The technology for this type of virtual reality is very far away and limited due to our current understanding of the brain and its functions. The conversation also mentions a philosophical article that may provide insight on the topic. The thread has been moved to a different forum and is now closed.
  • #1
quantumeso
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Does anyone know of any groups who discuss this from a scientific or even experimental standpoint? Yes I am talking about a Matrix type virtual world. I have many ideas and with the state of the world in the way it is, from my perspective - could perhaps be a very important thing to consider.
 
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  • #2
The experimental standpoint is severely limited because there is nothing even remotely close to a matrix-style virtual reality. The technology is very, very far away from the present. We can barely connect to small numbers of sensory and motor neurons in a meaningful way, let alone connect to the brain in a manner that would allow us to completely immerse someone in a virtual environment. On top of that we also don't understand the brain well enough either. Heck, we don't even know why we sleep!
 
  • #4
Thread moved out of the technical forums and into SciFi, and is now closed. Have a nice day.
 
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1. What is virtual reality?

Virtual reality is a computer-generated environment that simulates a physical presence in a real or imagined world. It typically involves the use of a headset or other equipment to create an immersive experience for the user.

2. How does virtual reality work?

Virtual reality works by using specialized equipment, such as a headset, to display images and sounds that create a sense of being in a different environment. The equipment tracks the user's movements and adjusts the display accordingly, creating a realistic and immersive experience.

3. What are the benefits of virtual reality?

Virtual reality has many potential benefits, including entertainment, education, and training. It can also be used for therapeutic purposes, such as treating phobias or PTSD. Additionally, virtual reality can offer a safe and controlled environment for testing and experimentation.

4. Are there any potential drawbacks or risks to using virtual reality?

While virtual reality has many potential benefits, there are also some potential drawbacks and risks. These may include motion sickness, eye strain, and a disconnect from reality. Additionally, some people may become addicted to virtual reality experiences and struggle to differentiate between the virtual world and the real world.

5. What is the future of virtual reality?

The future of virtual reality is constantly evolving and expanding. As technology advances, we can expect to see more realistic and immersive experiences. Virtual reality is also being used in a variety of industries, including gaming, healthcare, and education, and it is likely that its applications will continue to grow in the future.

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