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    How can I calculate rotation angles from a 3D vector without a rotation matrix?

    Hello folks! So, I'm working on a java applet where I want to rotate an object to point in the direction that it is moving. I have its velocity stored as a 3D vector (x,y,z) and I am using a 3D library that allows for rotation on any axis (x,y, or z). It's my understanding that I need to...
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