Recent content by adamjmacky

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    Rotation problem in game engine

    I nailed the problem down to the following: In my engine, the rotation of an object is defined by 3 scalars: angle of rotation about the X axis, Y axis, and Z axis. To display the object, the rotations are applied in order: glRotatef(rot[X], 1, 0, 0); glRotatef(rot[Y], 0, 1, 0)...
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    Rotation problem in game engine

    Hey, I am making a simple game engine for a university computer graphics course, and I'm running into a (simple?) problem with rotations of boxes. I am using bounding box collisions, where a vertex of the box which enters another box receives a force to push it away. At the end of each...
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