I think i don't know where -X is coming from. In the phase where i load the static model i convert every 3d studio max point from (x,y,z) to (x,z,-y) and it works fine. 3D studio max uses 4x4 matrices that contain on the last row a translation component. I tried converting a 3d studio max matrix...
I'm writing an exporter for 3d studio max and i want to export skeletal animation. 3D studio max uses a coordinate system that has the X axis going from left to right, the Z Axis going from bottom to top and the Y axis going from front to back. Opengl uses a left handed coordinate system, whilst...