Recent content by AdrianM
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Graduate Transforming a 4x4 matrix from one base to another
I think i don't know where -X is coming from. In the phase where i load the static model i convert every 3d studio max point from (x,y,z) to (x,z,-y) and it works fine. 3D studio max uses 4x4 matrices that contain on the last row a translation component. I tried converting a 3d studio max matrix...- AdrianM
- Post #3
- Forum: Linear and Abstract Algebra
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Graduate Transforming a 4x4 matrix from one base to another
I'm writing an exporter for 3d studio max and i want to export skeletal animation. 3D studio max uses a coordinate system that has the X axis going from left to right, the Z Axis going from bottom to top and the Y axis going from front to back. Opengl uses a left handed coordinate system, whilst...- AdrianM
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- Base Matrix
- Replies: 3
- Forum: Linear and Abstract Algebra